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Pacman Factory

Pacman

About

After a long day working in the factory, you come home, only to pass out while playing video games on the couch. You dream you are working in a factory, where your only job is to press a button that creates strange identically jaunty pacmen, who only desire to bounce around the walls at an alarming rate of speed.

How to Run

  1. Download this repository.
  2. Open index.html in your browser.

Objective

Your objective is to mash that Add PacMan button until your fingers ache and the 'Pacs slow to a crawl. In the process, you will learn more about exactly how many pacmen your computer can handle.

Demonstrated Skills

  • Creating dynamic interactive websites
  • linking HTML, CSS, and JavaScript together
  • Using Object Oriented Programming Strategies
  • Recursive updating
  • DOM manipulation

Future Additions

  • Buttons that work!
  • Better Graphics!
  • Various types of movement
  • JRPG elements
  • Sound!

Created as part of the MITx Full Stack Bootcamp

Copyright 2023 Jonathan Cohn

Permission is hereby granted, free of charge, to any person obtaining a copy of this software and associated documentation files (the “Software”), to deal in the Software without restriction, including without limitation the rights to use, copy, modify, merge, publish, distribute, sublicense, and/or sell copies of the Software, and to permit persons to whom the Software is furnished to do so, subject to the following conditions:

The above copyright notice and this permission notice shall be included in all copies or substantial portions of the Software.

THE SOFTWARE IS PROVIDED “AS IS”, WITHOUT WARRANTY OF ANY KIND, EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.

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