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That's what I suspected, but adding an "Edges of Polygon" node doesn't give me anything like the expected result. Is this because the edges are being calculated on the polygons before they are transformed by the wiggle?
I tried to use the method described in the docs here: https://animation-nodes-manual.readthedocs.io/en/latest/user_guide/nodes/mesh/separate_polygons.html
Without the "Edge Indices" input being filled in "Combine Mesh", the Combine Mesh node says "A polygon requires an edge that does not exist"
How can I separate mesh properly?
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