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Separate Polygons/Combine Mesh does not work as documented. #74

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bholzer opened this issue Jan 16, 2020 · 3 comments
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Separate Polygons/Combine Mesh does not work as documented. #74

bholzer opened this issue Jan 16, 2020 · 3 comments

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@bholzer
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bholzer commented Jan 16, 2020

I tried to use the method described in the docs here: https://animation-nodes-manual.readthedocs.io/en/latest/user_guide/nodes/mesh/separate_polygons.html

Without the "Edge Indices" input being filled in "Combine Mesh", the Combine Mesh node says "A polygon requires an edge that does not exist"

How can I separate mesh properly?

@bholzer bholzer changed the title Separate Polygons does not work as documented. Separate Polygons/Combine Mesh does not work as documented. Jan 16, 2020
@OmarEmaraDev
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Starting from version 2.1, the Combine Mesh requires edges to be explicitly given. You may compute edges using the Edges Of Polygons node.

@bholzer
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bholzer commented Jan 16, 2020

That's what I suspected, but adding an "Edges of Polygon" node doesn't give me anything like the expected result. Is this because the edges are being calculated on the polygons before they are transformed by the wiggle?

Icosphere using the documented process with the addition of an Edges of Polygon node

@bholzer
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bholzer commented Jan 16, 2020

Well, I feel silly. Reducing the vector wiggle amplitude has this working as expected. Thanks for the help, and sorry for the trouble!

@bholzer bholzer closed this as completed Jan 16, 2020
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