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6502 emulator

Crates.io License build test docs

Please note that this is just a project for me to learn Rust and how the 6502 works. You can use this software, as-is. Feel free to submit issues and/or contribute, but don't expect too much.

Roadmap

Backend

Core

  • Implement all addressing modes
  • Test all addressing modes
  • Implement all instructions
    • SBC
    • Handle over/underflow in branching instructions
  • Test all instructions
  • Interrupts
    • BRK
    • IRQ
    • NMI
  • Test all opcodes
  • Count cycles

IO

  • Read plaintext files
  • Read ROM files
    • Custom, minimal format
    • iNES
    • NES2.0

NES

  • PPU
  • APU
  • etc.

Frontend

  • TUI
    • Registers
    • Flags
    • Memory
      • View memory
      • Scroll memory
      • Edit memory
      • View stack
    • Port to ratatui
    • Display
    • Menus
    • Theming
  • API

Specific system emulation

  • 0xFFFA-0xFFFB: NMI interrupt vector
  • 0xFFFC-0xFFFD: reset vector
  • 0xFFFE-0xFFFF: IRQ interrupt vector

Nintendo Entertainment System / Famicom

See NESdev Wiki for more.

CPU memory map

  • 0x0000-0x07FF: 2KB internal RAM (as used in Bus.rs)
  • 0x0800-0x1FFF: mirrors of internal RAM
  • 0x2000-0x2007: PPU registers
  • 0x2008-0x3FFF: mirrors of PPU registers
  • 0x4000-0x4017: APU and I/O registers
    • 0x4016 and 0x4017 read controller 1 and 2 (respectively), bit by bit
  • 0x4018-0x401F: normally disabled (APU and I/O functionality)
  • 0x4020-0xFFFF: cartridge space (PRG ROM/RAM and mapper registers, incl. reset and IRQ vector)
CPU-PPU registers

8 registers from 0x2000 to 0x2007, mirrored beyond that.

  • 0x2000: PPUCTRL
  • 0x2001: PPUMASK
  • 0x2002: PPUSTATUS
  • 0x2003: OAMADDR
  • 0x2004: OAMDATA
  • 0x2005: PPUSCROLL
  • 0x2006: PPUADDR
  • 0x2007: PPUDATA
  • 0x4014: OAMDMA

PPU memory map

  • 0x0000-0x1FFF: pattern memory ("CHR ROM")
  • 0x2000-0x3EFF: nametable memory ("VRAM")
  • 0x3F00-0x3FFF: palette memory

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A 6502 emulator written in Rust, with TUI.

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