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globalCompositeOperation #12
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no, I haven't figure out the equivalent of the globalcompositeoperation modes with the blend modes of opengl |
What about creating custom shaders for it? |
thats not how global composite operation works, as it doesnt involve shaders but blending operations |
I'm not an expert at glsl programming, but i've always used shaders to do color math, i'm sure you can emulate almost all composite operations |
shaders are not allowed to read the destination pixel. it can be overpass by rendering all to a texture, but that makes it way slower. |
is this now supported?
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