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Day 37. Another tutorial down.
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jahmezz committed Sep 19, 2016
1 parent 4245bdb commit 1d103b3
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11 changes: 6 additions & 5 deletions unity/2D Roguelike/2D Roguelike.userprefs
@@ -1,11 +1,12 @@
<Properties StartupItem="Assembly-CSharp.csproj">
<MonoDevelop.Ide.Workspace ActiveConfiguration="Debug" PreferredExecutionTarget="Unity.Instance.Unity Editor" />
<MonoDevelop.Ide.Workbench ActiveDocument="Assets/Scripts/MovingObject.cs">
<MonoDevelop.Ide.Workbench ActiveDocument="Assets/Scripts/Player.cs">
<Files>
<File FileName="Assets/Scripts/BoardManager.cs" Line="6" Column="26" />
<File FileName="Assets/Scripts/GameManager.cs" Line="27" Column="1" />
<File FileName="Assets/Scripts/Loader.cs" Line="11" Column="4" />
<File FileName="Assets/Scripts/MovingObject.cs" Line="50" Column="11" />
<File FileName="Assets/Scripts/BoardManager.cs" Line="1" Column="1" />
<File FileName="Assets/Scripts/GameManager.cs" Line="17" Column="32" />
<File FileName="Assets/Scripts/Enemy.cs" Line="45" Column="67" />
<File FileName="Assets/Scripts/Player.cs" Line="40" Column="35" />
<File FileName="Assets/Completed/Scripts/Player.cs" Line="78" Column="58" />
</Files>
</MonoDevelop.Ide.Workbench>
<MonoDevelop.Ide.DebuggingService.Breakpoints>
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2 changes: 1 addition & 1 deletion unity/2D Roguelike/Assembly-CSharp.csproj
Expand Up @@ -19,7 +19,7 @@
<DebugType>full</DebugType>
<Optimize>false</Optimize>
<OutputPath>Temp\bin\Debug\</OutputPath>
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<DefineConstants>DEBUG;TRACE;UNITY_5_3_OR_NEWER;UNITY_5_4_OR_NEWER;UNITY_5_4_0;UNITY_5_4;UNITY_5;ENABLE_NEW_BUGREPORTER;ENABLE_AUDIO;ENABLE_CACHING;ENABLE_CLOTH;ENABLE_EDITOR_RETINA;ENABLE_RETINA_GUISTYLES;ENABLE_FRAME_DEBUGGER;ENABLE_GENERICS;ENABLE_HOME_SCREEN;ENABLE_IMAGEEFFECTS;ENABLE_LIGHT_PROBES_LEGACY;ENABLE_MULTIPLE_DISPLAYS;ENABLE_PHYSICS;ENABLE_PLUGIN_INSPECTOR;ENABLE_SHADOWS;ENABLE_SPRITERENDERER_FLIPPING;ENABLE_SPRITES;ENABLE_SPRITE_POLYGON;ENABLE_TERRAIN;ENABLE_UNET;ENABLE_UNITYEVENTS;ENABLE_VR;ENABLE_WEBCAM;ENABLE_WWW;ENABLE_CLOUD_SERVICES;ENABLE_CLOUD_SERVICES_COLLAB;ENABLE_CLOUD_SERVICES_ADS;ENABLE_CLOUD_HUB;ENABLE_CLOUD_PROJECT_ID;ENABLE_CLOUD_SERVICES_CRASH_REPORTING;ENABLE_CLOUD_SERVICES_PURCHASING;ENABLE_CLOUD_SERVICES_ANALYTICS;ENABLE_CLOUD_SERVICES_UNET;ENABLE_CLOUD_SERVICES_BUILD;ENABLE_CLOUD_LICENSE;ENABLE_EDITOR_METRICS;ENABLE_EDITOR_METRICS_CACHING;INCLUDE_DYNAMIC_GI;INCLUDE_GI;INCLUDE_IL2CPP;INCLUDE_DIRECTX12;RENDER_SOFTWARE_CURSOR;INCLUDE_PUBNUB;ENABLE_LOCALIZATION;ENABLE_ANDROID_ATLAS_ETC1_COMPRESSION;ENABLE_EDITOR_TESTS_RUNNER;UNITY_WEBGL;UNITY_WEBGL_API;UNITY_DISABLE_WEB_VERIFICATION;ENABLE_TEXTUREID_MAP;ENABLE_CRUNCH_TEXTURE_COMPRESSION;ENABLE_UNITYWEBREQUEST;ENABLE_IL2CPP;ENABLE_PROFILER;UNITY_ASSERTIONS;UNITY_EDITOR;UNITY_EDITOR_64;UNITY_EDITOR_OSX;UNITY_TEAM_LICENSE</DefineConstants>
<ErrorReport>prompt</ErrorReport>
<WarningLevel>4</WarningLevel>
<NoWarn>0169</NoWarn>
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4 changes: 4 additions & 0 deletions unity/2D Roguelike/Assets/Scripts/GameManager.cs
Expand Up @@ -59,6 +59,7 @@ public class GameManager : MonoBehaviour {

public void GameOver() {
levelText.text = "After " + level + " days, you starved.";
levelImage.SetActive(true);
enabled = false;
}

Expand All @@ -85,5 +86,8 @@ public class GameManager : MonoBehaviour {
enemies [i].MoveEnemy ();
yield return new WaitForSeconds (enemies [i].moveTime);
}

playersTurn = true;
enemiesMoving = false;
}
}
25 changes: 12 additions & 13 deletions unity/2D Roguelike/Assets/Scripts/Player.cs
Expand Up @@ -30,14 +30,18 @@ public class Player : MovingObject {
base.Start ();
}

private void OnDisable () {
GameManager.instance.playerFoodPoints = food;
}

void Update () {
if (!GameManager.instance.playersTurn)
return;

int horizontal = 0;
int vertical = 0;

#if UNITY_STANDALONE || UNITY_WEBPLAYER
#if UNITY_STANDALONE || UNITY_WEBPLAYER || UNITY_WEBGL

horizontal = (int)Input.GetAxisRaw ("Horizontal");
vertical = (int)Input.GetAxisRaw ("Vertical");
Expand Down Expand Up @@ -68,7 +72,6 @@ public class Player : MovingObject {
#endif

if (horizontal != 0 || vertical != 0) {
Debug.Log("moving");
AttemptMove<Wall> (horizontal, vertical);
}
}
Expand All @@ -90,27 +93,17 @@ public class Player : MovingObject {
}
}

protected override void OnCantMove <T> (T component) {
Wall hitWall = component as Wall;
hitWall.DamageWall (wallDamage);
animator.SetTrigger ("playerChop");
}

private void Restart () {
SceneManager.LoadScene (0);
}

public void LoseFood (int loss) {
animator.SetTrigger ("PlayerHit");
animator.SetTrigger ("playerHit");
food -= loss;
foodText.text = "-" + loss + " Food: " + food;
CheckIfGameOver ();
}

private void OnDisable () {
GameManager.instance.playerFoodPoints = food;
}

protected override void AttemptMove <T> (int xDir, int yDir) {
food--;
foodText.text = "Food: " + food;
Expand All @@ -129,6 +122,12 @@ public class Player : MovingObject {
GameManager.instance.playersTurn = false;
}

protected override void OnCantMove <T> (T component) {
Wall hitWall = component as Wall;
hitWall.DamageWall (wallDamage);
animator.SetTrigger ("playerChop");
}

private void CheckIfGameOver () {
if (food <= 0) {
SoundManager.instance.PlaySingle (gameOverSound);
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40 changes: 40 additions & 0 deletions unity/2D Roguelike/Build/Target/Release/Target.js

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2 changes: 2 additions & 0 deletions unity/2D Roguelike/Build/Target/Release/UnityLoader.js

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97 changes: 97 additions & 0 deletions unity/2D Roguelike/Build/Target/TemplateData/UnityProgress.js
@@ -0,0 +1,97 @@
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logoImage.style.position = "absolute";
parent.appendChild(logoImage);
this.logoImage = logoImage;

var progressFrame = document.createElement("img");
progressFrame.src = "TemplateData/loadingbar.png";
progressFrame.style.position = "absolute";
parent.appendChild(progressFrame);
this.progressFrame = progressFrame;

var progressBar = document.createElement("img");
progressBar.src = "TemplateData/fullbar.png";
progressBar.style.position = "absolute";
parent.appendChild(progressBar);
this.progressBar = progressBar;

var messageArea = document.createElement("p");
messageArea.style.position = "absolute";
parent.appendChild(messageArea);
this.messageArea = messageArea;


this.SetProgress = function (progress) {
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this.progress = progress;
this.messageArea.style.display = "none";
this.progressFrame.style.display = "inline";
this.progressBar.style.display = "inline";
this.Update();
}

this.SetMessage = function (message) {
this.message = message;
this.background.style.display = "inline";
this.logoImage.style.display = "inline";
this.progressFrame.style.display = "none";
this.progressBar.style.display = "none";
this.Update();
}

this.Clear = function() {
this.background.style.display = "none";
this.logoImage.style.display = "none";
this.progressFrame.style.display = "none";
this.progressBar.style.display = "none";
}

this.Update = function() {
this.background.style.top = this.dom.offsetTop + 'px';
this.background.style.left = this.dom.offsetLeft + 'px';
this.background.style.width = this.dom.offsetWidth + 'px';
this.background.style.height = this.dom.offsetHeight + 'px';

var logoImg = new Image();
logoImg.src = this.logoImage.src;
var progressFrameImg = new Image();
progressFrameImg.src = this.progressFrame.src;

this.logoImage.style.top = this.dom.offsetTop + (this.dom.offsetHeight * 0.5 - logoImg.height * 0.5) + 'px';
this.logoImage.style.left = this.dom.offsetLeft + (this.dom.offsetWidth * 0.5 - logoImg.width * 0.5) + 'px';
this.logoImage.style.width = logoImg.width+'px';
this.logoImage.style.height = logoImg.height+'px';

this.progressFrame.style.top = this.dom.offsetTop + (this.dom.offsetHeight * 0.5 + logoImg.height * 0.5 + 10) + 'px';
this.progressFrame.style.left = this.dom.offsetLeft + (this.dom.offsetWidth * 0.5 - progressFrameImg.width * 0.5) + 'px';
this.progressFrame.width = progressFrameImg.width;
this.progressFrame.height = progressFrameImg.height;

this.progressBar.style.top = this.progressFrame.style.top;
this.progressBar.style.left = this.progressFrame.style.left;
this.progressBar.width = progressFrameImg.width * Math.min(this.progress, 1);
this.progressBar.height = progressFrameImg.height;

this.messageArea.style.top = this.progressFrame.style.top;
this.messageArea.style.left = 0;
this.messageArea.style.width = '100%';
this.messageArea.style.textAlign = 'center';
this.messageArea.innerHTML = this.message;
}

this.Update ();
}
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28 changes: 28 additions & 0 deletions unity/2D Roguelike/Build/Target/TemplateData/style.css
@@ -0,0 +1,28 @@

/****************************************
==== RESETS
****************************************/

html,body,div,canvas { margin: 0; padding: 0; }
::-moz-selection { color: #333; text-shadow: none; }
::selection { color: #333; text-shadow: none; }
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.clear { display: inline-table; clear: both; }
/* Hides from IE-mac \*/ * html .clear { height: 1%; } .clear { display: block; } /* End hide from IE-mac */

/****************************************
==== LAYOUT
****************************************/

html, body { width: 100%; height: 100%; font-family: Helvetica, Verdana, Arial, sans-serif; }
body { }
p.header, p.footer { display: none; }
div.logo { width: 204px; height: 38px; float: left; background: url(logo.png) 0 0 no-repeat; position: relative; z-index: 10; }
div.title { height: 38px; line-height: 38px; padding: 0 10px; margin: 0 1px 0 0; float: right; color: #333; text-align: right; font-size: 18px; position: relative; z-index: 10; }
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.fullscreen { float: right; position: relative; z-index: 10; }

body.template { }
.template .template-wrap { }
.template .template-wrap canvas { }
35 changes: 35 additions & 0 deletions unity/2D Roguelike/Build/Target/index.html
@@ -0,0 +1,35 @@
<!doctype html>
<html lang="en-us">
<head>
<meta charset="utf-8">
<meta http-equiv="Content-Type" content="text/html; charset=utf-8">
<title>Unity WebGL Player | 2DRoguelike</title>
<link rel="stylesheet" href="TemplateData/style.css">
<link rel="shortcut icon" href="TemplateData/favicon.ico" />
<script src="TemplateData/UnityProgress.js"></script>
</head>
<body class="template">
<p class="header"><span>Unity WebGL Player | </span>2DRoguelike</p>
<div class="template-wrap clear">
<canvas class="emscripten" id="canvas" oncontextmenu="event.preventDefault()" height="600px" width="960px"></canvas>
<br>
<div class="logo"></div>
<div class="fullscreen"><img src="TemplateData/fullscreen.png" width="38" height="38" alt="Fullscreen" title="Fullscreen" onclick="SetFullscreen(1);" /></div>
<div class="title">2DRoguelike</div>
</div>
<p class="footer">&laquo; created with <a href="http://unity3d.com/" title="Go to unity3d.com">Unity</a> &raquo;</p>
<script type='text/javascript'>
var Module = {
TOTAL_MEMORY: 268435456,
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dataUrl: "Release/Target.data",
codeUrl: "Release/Target.js",
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};
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<script src="Release/UnityLoader.js"></script>

</body>
</html>
2 changes: 1 addition & 1 deletion unity/2D Roguelike/Library/AssetImportState
@@ -1 +1 @@
27;0;196609;-1
20;65537;256;-1
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