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RainbowDQN for Super Mario Bros.

This project involved training a deep reinforcement learning agent using modern techinques. It involved reading and implementing algorithms from current research. The main paper used was "Combining Improvements in Deep Reinforcement Learning" which is a paper combining many techniques, published by DeepMind, 2017.

Videos

Full Game Performance
Full Game Performance
Multi-level Training 1
Multi-level Training 1
Multi-level Training 2
Multi-level Training 2
Multi-level Training 3
Multi-level Training 3

Implementation

Technologies:

  • PyTorch for Deep Neural Networks (CNNs, Custom Layers)
  • CUDA acceleration with PyTorch
  • Reinforcement Learning algorithms developed by our group
  • Environment provided by Christian Kauten (2018)

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The post training video of our agent performance

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