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language: node_js | ||
node_js: | ||
- 0.6 | ||
before_script: | ||
- "phantomjs run-qunit.js qunit.html" |
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var system = require('system'); | ||
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||
/** | ||
* Wait until the test condition is true or a timeout occurs. Useful for waiting | ||
* on a server response or for a ui change (fadeIn, etc.) to occur. | ||
* | ||
* @param testFx javascript condition that evaluates to a boolean, | ||
* it can be passed in as a string (e.g.: "1 == 1" or "$('#bar').is(':visible')" or | ||
* as a callback function. | ||
* @param onReady what to do when testFx condition is fulfilled, | ||
* it can be passed in as a string (e.g.: "1 == 1" or "$('#bar').is(':visible')" or | ||
* as a callback function. | ||
* @param timeOutMillis the max amount of time to wait. If not specified, 3 sec is used. | ||
*/ | ||
function waitFor(testFx, onReady, timeOutMillis) { | ||
var maxtimeOutMillis = timeOutMillis ? timeOutMillis : 3001, //< Default Max Timout is 3s | ||
start = new Date().getTime(), | ||
condition = false, | ||
interval = setInterval(function() { | ||
if ( (new Date().getTime() - start < maxtimeOutMillis) && !condition ) { | ||
// If not time-out yet and condition not yet fulfilled | ||
condition = (typeof(testFx) === "string" ? eval(testFx) : testFx()); //< defensive code | ||
} else { | ||
if(!condition) { | ||
// If condition still not fulfilled (timeout but condition is 'false') | ||
console.log("'waitFor()' timeout"); | ||
phantom.exit(1); | ||
} else { | ||
// Condition fulfilled (timeout and/or condition is 'true') | ||
console.log("'waitFor()' finished in " + (new Date().getTime() - start) + "ms."); | ||
typeof(onReady) === "string" ? eval(onReady) : onReady(); //< Do what it's supposed to do once the condition is fulfilled | ||
clearInterval(interval); //< Stop this interval | ||
} | ||
} | ||
}, 100); //< repeat check every 250ms | ||
}; | ||
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||
|
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if (system.args.length !== 2) { | ||
console.log('Usage: run-qunit.js URL'); | ||
phantom.exit(1); | ||
} | ||
|
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var page = require('webpage').create(); | ||
|
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// Route "console.log()" calls from within the Page context to the main Phantom context (i.e. current "this") | ||
page.onConsoleMessage = function(msg) { | ||
console.log(msg); | ||
}; | ||
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page.open(system.args[1], function(status){ | ||
if (status !== "success") { | ||
console.log("Unable to access network"); | ||
phantom.exit(1); | ||
} else { | ||
waitFor(function(){ | ||
return page.evaluate(function(){ | ||
var el = document.getElementById('qunit-testresult'); | ||
if (el && el.innerText.match('completed')) { | ||
return true; | ||
} | ||
return false; | ||
}); | ||
}, function(){ | ||
var failedNum = page.evaluate(function(){ | ||
var el = document.getElementById('qunit-testresult'); | ||
console.log(el.innerText); | ||
try { | ||
return el.getElementsByClassName('failed')[0].innerHTML; | ||
} catch (e) { } | ||
return 10000; | ||
}); | ||
phantom.exit((parseInt(failedNum, 10) > 0) ? 1 : 0); | ||
}); | ||
} | ||
}); |