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followplayer.cs
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followplayer.cs
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using System.Collections;
using System.Collections.Generic;
using UnityEngine;
public class followplayer : MonoBehaviour
{
public Transform player;
public float y;
public float z = 0;
Vector3 lastmousepos;
Vector3 firstmousepos;
Vector3 local;
// Start is called before the first frame update
void Start()
{
local = new Vector3(0,5,-5);
}
// Update is called once per frame
void Update()
{
if (Input.GetMouseButton(1))
{
if(lastmousepos == Vector3.zero)
{
lastmousepos = Input.mousePosition;
}
firstmousepos = (Input.mousePosition - lastmousepos) * .1f; ;
lastmousepos = Input.mousePosition;
if (firstmousepos.x > 0)
{
transform.RotateAround(player.transform.position, Vector3.up, firstmousepos.x);
y += firstmousepos.x;
}
if (firstmousepos.x < 0)
{
transform.RotateAround(player.transform.position, Vector3.up, firstmousepos.x);
y += firstmousepos.x;
}
if (firstmousepos.y < 0 && z > -30)
{
transform.RotateAround(player.transform.position, transform.right, -firstmousepos.y);
z += firstmousepos.y;
}
if (firstmousepos.y > 0 && z < 30)
{
transform.RotateAround(player.transform.position, transform.right, -firstmousepos.y);
z += firstmousepos.y;
}
}
else
{
lastmousepos = Vector3.zero;
}
}
}