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lever.cs
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lever.cs
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using System.Collections;
using System.Collections.Generic;
using UnityEngine;
public class lever : MonoBehaviour
{
public GameObject roate;
public bool dir = false;
public bool t = false;
public bool can = false;
// Start is called before the first frame update
void Start()
{
}
// Update is called once per frame
void Update()
{
}
void OnTriggerStay(Collider other)
{
if (Input.GetKeyDown(KeyCode.R) && t)
{
Debug.Log("r");
if (dir == false)
{
roate.transform.Rotate(90, 0, 0);
dir = true;
}
else if (dir == true)
{
roate.transform.Rotate(-90, 0, 0);
dir = false;
}
}
if (Input.GetKeyDown(KeyCode.R) && can)
{
roate.GetComponent<cannon>().shoot();
}
}
void OnTriggerEnter(Collider other)
{
if (other.tag == "hammer")
{
other.enabled = false;
roate.SetActive(false);
foreach (BoxCollider b in GetComponentsInChildren<BoxCollider>())
{
b.enabled = true;
}
foreach (Rigidbody b in GetComponentsInChildren<Rigidbody>())
{
b.useGravity = true;
}
GetComponent<Rigidbody>().useGravity = false;
}
}
}