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Merge pull request #103 from jakobharder/devel/6.4b
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Devel/6.4b
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jakobharder committed Mar 3, 2024
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13 changes: 13 additions & 0 deletions doc/CHANGELOG.md
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You can simply overwrite older version. The modloader automatically takes the right versions.

## 6.5 - Quality Update

- Nate's Windmill, 1.7:
- Available in the New World if you have DLC `New World Rising` or mod `New World Cities`
- Pescatarians, 2.1.11:
- Sardines, suits and pickles unlock with first level 2 Pescatarian residence
- New World Cities, 2.1.1:
- Compatibility change to support other NW electricity mods
- Industrial Cities, 3.2.1:
- Added Tea to all drinks production
- Docklands, 3.2.1:
- Fixed unlock, tool tip and quay color in the New World

## 6.4 - Quality Update

- Industrial Cities, 3.2:
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92 changes: 92 additions & 0 deletions doc/needs.md
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# Progression

## Old World Needs

### Pescatarians I

Need | Consumption | Residents | Coins | Required | Unlock
--- | --- | --- | --- | --- | ---
Market | | 3
Fish | 0.0006 | 4 |
Vegetables | 0.0006 | 6 | | 150 |
Library | | 4 | | 200
Cheese | 0.00044 | 7 | | 300
Bread | 0.0003 | 6 | | 300
--- | Luxury | --- | --- | --- | ---
Church | | 5
Olive Soap | 0.0003 | 5
Tools | 0.0002 | 5 | | 1000

### Pescatarians II

Need | Consumption | Residents | Coins | Required | Unlock
--- | --- | --- | --- | --- | ---
Market | | 3
Library | | 4 | | 200
Cheese | 0.00044 | 7 | | 300
Bread | 0.0003 | 6 | | 300
Suits | 0.0008 | 7 | | 500
Pickles | 0.0004 | 6 | | 1000
Sardines | 0.0004 | 7 | | 1000
Music School | | 5 | | 1500
--- | Luxury | --- | --- | --- | ---
Church | | 5
Olive Soap | 0.0003 | 5
Theater | | 5 | | 2000
--- | Converts | --- | --- | --- | ---
University | | 1 | | 4000
Sewing Machines | 0.0003 | 1

### Terraced Workers

Need | Consumption | Residents | Coins | Required | Unlock
--- | --- | --- | --- | --- | ---
Tea | 0.00026 | 4 | | 800
Tools | 0.0004166 | 4 | | 1000
Electricity | | 2 | | 1200 |
--- | Level II | --- | --- | --- | ---
Suits | 0.0004166 | 5 | | 1500
Sardines | 0.0004166 | 5 | | 1500

### Terraced Artisans

Need | Consumption | Residents | Coins | Required | Unlock
--- | --- | --- | --- | --- | ---
Tea | 0.00052 | 7 | | 800
Gramophones | 0.000027775 | 7 | | 800 | 3000 investors
Electricity | | 6 | | 1000 |
--- | Level II | --- | --- | --- | ---
Bombins | 0.00005555 | 6 | | 1500
Typewriters | 0.000027775 | 7 | | 1500
Violins | 0.000027775 | 7 | | 2000

## New World Needs

### Jornaleros

Need | Consumption | Residents | Coins
--- | --- | --- | ---
Tortillas | 0.000238095 | 5 | 5
Bread | 0.000238095 | 5 | 5
Cheese | 0.000238095 | 5 | 5

### Obreros

Need | Consumption | Residents | Coins
--- | --- | --- | ---
(Tortillas) | 0.00047619 | 4 | 2
Bread | 0.00047619 | 5 | 5
Cheese | 0.00047619 | 5 | 5
Electricity | - | 5 | 2

### Artistas

Need | Consumption | Residents | Coins
--- | --- | --- | ---
(Tortillas) | 0.00047619 | 5 | (10) 15
(Scooter) | 0.00002898 | 5 | (45) 67
Bread | 0.00047619 | 5 | 45
Electricity | - | (20) | (45)
Gramophones | 0.00011905 | 5 | 48
Sardines | 0.00011905 | 10 | 60
Violins | 0.000053 | 10 | 75
91 changes: 0 additions & 91 deletions doc/progression.md
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Expand Up @@ -38,66 +38,6 @@ Condition | Content | Unhide
| | `Nate's Windmill`
1 Investor | Biogas Production | 1 Engineer

## Old World Needs

### Pescatarians I

Need | Consumption | Residents | Coins | Required | Unlock
--- | --- | --- | --- | --- | ---
Market | | 3
Fish | 0.0006 | 4 |
Vegetables | 0.0006 | 6 | | 150 |
Library | | 4 | | 200
Cheese | 0.00044 | 7 | | 300
Bread | 0.0003 | 6 | | 300
--- | Luxury | --- | --- | --- | ---
Church | | 5
Olive Soap | 0.0003 | 5
Tools | 0.0002 | 5 | | 1000

### Pescatarians II

Need | Consumption | Residents | Coins | Required | Unlock
--- | --- | --- | --- | --- | ---
Market | | 3
Library | | 4 | | 200
Cheese | 0.00044 | 7 | | 300
Bread | 0.0003 | 6 | | 300
Suits | 0.0008 | 7 | | 500
Pickles | 0.0004 | 6 | | 1000
Sardines | 0.0004 | 7 | | 1000
Music School | | 5 | | 1500
--- | Luxury | --- | --- | --- | ---
Church | | 5
Olive Soap | 0.0003 | 5
Theater | | 5 | | 2000
--- | Converts | --- | --- | --- | ---
University | | 1 | | 4000
Sewing Machines | 0.0003 | 1

### Terraced Workers

Need | Consumption | Residents | Coins | Required | Unlock
--- | --- | --- | --- | --- | ---
Tea | 0.00026 | 4 | | 800
Tools | 0.0004166 | 4 | | 1000
Electricity | | 2 | | 1200 |
--- | Level II | --- | --- | --- | ---
Suits | 0.0004166 | 5 | | 1500
Sardines | 0.0004166 | 5 | | 1500

### Terraced Artisans

Need | Consumption | Residents | Coins | Required | Unlock
--- | --- | --- | --- | --- | ---
Tea | 0.00052 | 7 | | 800
Gramophones | 0.000027775 | 7 | | 800 | 3000 investors
Electricity | | 6 | | 1000 |
--- | Level II | --- | --- | --- | ---
Bombins | 0.00005555 | 6 | | 1500
Typewriters | 0.000027775 | 7 | | 1500
Violins | 0.000027775 | 7 | | 2000

## New World Unlocks

Condition | Content | Unhide
Expand All @@ -116,34 +56,3 @@ Condition | Content | Unhide
300 Artistas | **New World Cities III** | 1 Artista
| | `New World Cities` terraced artista houses |
4000 Tourists | `New World Tourism` | 1500 Obreros

## New World Needs

### Jornaleros

Need | Consumption | Residents | Coins
--- | --- | --- | ---
Tortillas | 0.000238095 | 5 | 5
Bread | 0.000238095 | 5 | 5
Cheese | 0.000238095 | 5 | 5

### Obreros

Need | Consumption | Residents | Coins
--- | --- | --- | ---
(Tortillas) | 0.00047619 | 4 | 2
Bread | 0.00047619 | 5 | 5
Cheese | 0.00047619 | 5 | 5
Electricity | - | 5 | 2

### Artistas

Need | Consumption | Residents | Coins
--- | --- | --- | ---
(Tortillas) | 0.00047619 | 5 | (10) 15
(Scooter) | 0.00002898 | 5 | (45) 67
Bread | 0.00047619 | 5 | 45
Electricity | - | (20) | (45)
Gramophones | 0.00011905 | 5 | 48
Sardines | 0.00011905 | 10 | 60
Violins | 0.000053 | 10 | 75
12 changes: 11 additions & 1 deletion mods/addon-industrial-cities/README.md
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Expand Up @@ -10,6 +10,8 @@ You find more dense farmer workforce population in `[Addon] Pescatarians (Jakob)

### 1 - Industrial Factory Complex

![](./readme-industrial-complex.jpg)

*Unlocks at 250 artisans - or creative mode*

**Productions** visually merge together into big complexes.
Expand All @@ -31,6 +33,8 @@ Other buildings:

### 2 - Terraced Houses

![](./readme-terraced-houses-1.jpg)

*Unlocks at 800 artisans - or creative mode*. Only with DLC `The High Life`.

**Residences** with increased population capacity.
Expand Down Expand Up @@ -63,6 +67,8 @@ They merge into blocks like engineers and investors.

### 3 - Terraced Houses II

![](./readme-terraced-houses-2.jpg)

*Unlocks at 800 engineers - or creative mode*. Only with DLC `The High Life`.

**Residences** with increased population capacity.
Expand All @@ -87,13 +93,15 @@ Smaller **power plants** and additional energy options.

### Additional Cosmetics

![](./readme-factory-variants.jpg)

*Unlocks immediately*

**Cosmetic** shift+V variations for production buildings.

- Fur Dealer: 3 new variations
- Bakery: 2 new variations (+ skin for stone pavement)
- Cannery: 2 new variationsS
- Cannery: 2 new variations

## Notes and Known Issues

Expand All @@ -104,6 +112,8 @@ Smaller **power plants** and additional energy options.

### 3.2

- 3.2.1: Fixed docklands depot tool tip
- 3.2.1: Fixed NW docklands gate quay color
- Add cross-progression between terraced and vanilla residences
- Unlock floor upgrade button in construction menu (only with DLC `The High Life`)
- Updated Korean translations (thanks to modpark817)
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16 changes: 8 additions & 8 deletions mods/addon-industrial-cities/modinfo.json
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{
"out": "${annoMods}/[Addon] Industrial Cities (Jakob)",
"Version": "3.2",
"Version": "3.2.1",
"ModID": "jakob_industrial_cities",
"ModioResourceId": 3227009,
"ModDependencies": [
"https://github.com/anno-mods/shared-resources/releases/download/v8.2/shared-pools-and-definitions.zip",
"https://github.com/jakobharder/anno1800-shared-mods/releases/download/v3.4/shared-products-jakob.zip",
"https://github.com/jakobharder/anno1800-shared-mods/releases/download/v3.4/shared-ground-textures-city-jakob.zip",
"https://github.com/jakobharder/anno1800-shared-mods/releases/download/v3.4/shared-ground-textures-industry-jakob.zip",
"https://github.com/jakobharder/anno1800-shared-mods/releases/download/v3.4/production-cans-and-suits-jakob.zip",
"https://github.com/jakobharder/anno1800-shared-mods/releases/download/v3.4/production-tools-jakob.zip",
"https://github.com/jakobharder/anno1800-shared-mods/releases/download/v3.4/production-import-tea-jakob.zip"
"https://github.com/anno-mods/shared-resources/releases/download/v8.7/shared-pools-and-definitions.zip",
"https://github.com/jakobharder/anno1800-shared-mods/releases/download/v3.5/shared-products-jakob.zip",
"https://github.com/jakobharder/anno1800-shared-mods/releases/download/v3.5/shared-ground-textures-city-jakob.zip",
"https://github.com/jakobharder/anno1800-shared-mods/releases/download/v3.5/shared-ground-textures-industry-jakob.zip",
"https://github.com/jakobharder/anno1800-shared-mods/releases/download/v3.5/production-cans-and-suits-jakob.zip",
"https://github.com/jakobharder/anno1800-shared-mods/releases/download/v3.5/production-tools-jakob.zip",
"https://github.com/jakobharder/anno1800-shared-mods/releases/download/v3.5/production-import-tea-jakob.zip"
],
"DeprecateIds": [
"jakob_extra_goods"
Expand Down
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<ModOps>
<!--
Unlock anker asset with either DLC12 or other mods that unlock this anker (i.e. NW Cities).
That way we can check whether electricity is available in the NW.
-->
<ModOp Type="addNextSibling" GUID="100780">
<Asset>
<Template>UnlockableAsset</Template>
<Values>
<Standard>
<GUID>1500010552</GUID>
<Name>Electricity Unlock Anker</Name>
</Standard>
<Locked />
</Values>
</Asset>
<Asset>
<Template>FeatureUnlock</Template>
<Values>
<Standard>
<GUID>1500010553</GUID>
<Name>@ DLC 12</Name>
</Standard>
<Trigger>
<TriggerCondition>
<Template>ConditionIsDLCActive</Template>
<Values>
<Condition />
<ConditionIsDLCActive>
<DLCAssetList>
<Item>
<DLCAsset>24963</DLCAsset>
</Item>
</DLCAssetList>
</ConditionIsDLCActive>
</Values>
</TriggerCondition>
<TriggerActions>
<Item>
<TriggerAction>
<Template>ActionUnlockAsset</Template>
<Values>
<Action />
<ActionUnlockAsset>
<UnlockAssets>
<Item>
<Asset>1500010552</Asset>
</Item>
</UnlockAssets>
</ActionUnlockAsset>
</Values>
</TriggerAction>
</Item>
</TriggerActions>
</Trigger>
<TriggerSetup>
<UsedBySecondParties>0</UsedBySecondParties>
</TriggerSetup>
</Values>
</Asset>
</ModOp>
</ModOps>

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