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Merge pull request #90 from jakobharder/devel/v6-3
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final of v6
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jakobharder committed Aug 6, 2023
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57 changes: 31 additions & 26 deletions README.md
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Expand Up @@ -16,10 +16,12 @@ All mods are compatible previous versions and can be added to existing savegames

See full [changelog](./doc/CHANGELOG.md).

## `[Addon] City Variations`
## `Jakob's City Variations`

![](./doc/city-variations.jpg)

Add more variety to your cities with skins, variations and non-gameplay changing buildings.

### Buildings

- Small Hotel OW, 4 variants and many skins
Expand All @@ -28,17 +30,26 @@ See full [changelog](./doc/CHANGELOG.md).
- Small Store Warehouse (+ skins for all mall types)
- Small Ornamental mall (+ skins for all mall types)
- Small Courtyard Restaurant
- Small Post Office

### Skins

- New town halls:
- Town hall:
adds 3 red brick town halls, the "new town hall" and two smaller town hall skyscrapers.
- Residence Skins:
adds paintbrush skins for artisans and engineers (also diagonal).
Uses less video memory for better performance than the Colour Collection, but is mostly on roof changes.
- Guild house: higher guild house with 2 color skins
- Residences:
skins for normal and diagonal residences.
Use less video memory for better performance than the Colour Collection, but is mostly only roof changes.
- Hotel, also in the NW if played with [New World Tourism](https://github.com/anno-mods/New-World-Tourism)
- Factory variants:
adds Shift+V variations to vanilla production buildings.

### Ornaments

- Diagonal enclosed greenery on plaza and stone pavement
- Skins with diagonal and other corner variations for fences and park paths

## `[Addon] Industrial Cities`
## `Jakob's Industrial Cities`

![](./doc/industrial-cities.jpg)

Expand Down Expand Up @@ -71,12 +82,7 @@ They come with new needs, productions and fitting ornaments.
- Passenger and cargo platforms, dirt and concrete tiles
- Various cargo train variations

### Shift+V Variants

- Factory variants:
adds Shift+V variations to vanilla production buildings.

## `[Addon] New World Cities`
## `Jakob's New World Cities`

![](./doc/nw-cities.jpg)

Expand Down Expand Up @@ -104,8 +110,10 @@ They come with new needs, productions and fitting ornaments.

- NW stone pavement + ornaments from all categories
- Hacienda walls on grass and dirt
- Diagonal enclosed greenery on plaza and stone pavement
- Skins with diagonal and other corner variations for fences and park paths

## `[Addon] Pescatarians`
## `Pescatarians (Jakob)`

![](./doc/pescatarians.jpg)

Expand All @@ -122,6 +130,7 @@ Ideally for more farmer workforce with artisan-looking towns.
- Pescatarian residence (2 Tiers)
- Community center
- Music school
- Small post office

### Productions

Expand All @@ -132,7 +141,7 @@ Ideally for more farmer workforce with artisan-looking towns.
- Canned fish factory, olive orchard
- Olive soap maker, olives

## `[Building] Diagonal Residences`
## `Diagonal Residences (Jakob)`

![](./doc/diagonal.jpg)

Expand All @@ -150,7 +159,7 @@ Ideally for more farmer workforce with artisan-looking towns.

You might be interested in [jje1000's Diagonal Roads](https://www.nexusmods.com/anno1800/mods/164) as well.

## `[Skin] Improved Streets`
## `Improved Streets (Jakob)`

![](./doc/improved-streets.jpg)

Expand All @@ -161,31 +170,27 @@ Replaces railroads and NW streets with more fitting textures.
- More sandy NW stone street
- Wider railway texture to fit both cities and rural areas

## `[Skin] Improved Electric Wires`
## `Improved Poles (Jakob)`

![](./doc/electric-wires.jpg)

Replaces electric wires and poles with lighter, less distracting models.

## `[Building] Nate's Windmill`
## `Nate's Windmill (Jakob)`

Adds a windmill with small range but infinite power.

## `[Building] Biogas Production`
## `Biogas Production (Jakob)`

Adds production to process dung from animal farms into gas.

## `[Building] Commercial Street`

Adds small malls and restaurants fitting nicely into engineer and investor blocks.

## `[Gameplay] Alternative Needs`
## `Compact Menus (Jakob)`

Adds products from `[Addon] Industrial Cities` and `[Addon] Pescatarians` available as lifestyle needs as alternatives to some basic needs.
Combine city construction menu icons into categories: tourists, public services, institutions, malls and administration.

## `[Gameplay] New World Tourism, Small Monument Base`
## `Alternative Needs (Jakob)`

10x10 instead of 14x14 base for Christo Redentor from [New World Tourism](https://github.com/anno-mods/New-World-Tourism).
Adds products from `Industrial Cities` and `Pescatarians` available as lifestyle needs as alternatives to some basic needs.

## Build and Modify Yourself

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17 changes: 12 additions & 5 deletions doc/CHANGELOG.md
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You can simply overwrite older version. The modloader automatically takes the right versions.

## [Unreleased]
## 6.0 - City Variations

### New Content

- City Variations, 1.0:
- Includes residence skins, town halls, small hotels and commercial street
- Replaces `Everything Skin Pack`
- Merges `Everything Skin Pack` with small hotels and commercial street
- Added iMYA tweaks to disable optional buildings
- Added 2 guild house skins
- Added small post office (`Empire of the Skies` only)
- Added diagonal and cornered fence skins
- Added iMYA tweaks
- New World Cities, 1.5:
- Added NW diagonal and cornered fence skins
- Diagonal Residences, 1.8:
- Added NW diagonal and cornered fence skins
- Alternative Needs, 1.3:

### Fixes and Minor Changes

- Alternative Needs, 2.0:
- Added iMYA tweaks to enable combined menus (default off)
- Added compatibility with the mod `Clarks Tailoring`
- Yet another fix for multiplayer
- Improved Streets, 1.3:
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208 changes: 0 additions & 208 deletions doc/README.bbcode

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