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Merge pull request #101 from jakobharder/devel/6.3
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add narrow investors
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jakobharder committed Nov 12, 2023
2 parents e5b8571 + 4936543 commit c2eaac6
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8 changes: 4 additions & 4 deletions README.md
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Expand Up @@ -151,10 +151,10 @@ Ideally for more farmer workforce with artisan-looking towns.

### Buildings

- Diagonal engineers: including Vibrant Cities and 4 custom skins
- Diagonal investors: including Vibrant Cities and 3 custom skins
- Narrow engineers
- Skins matching jje1000's red tile roof buildings for engineers
- Diagonal and narrow 3x1 engineers + 3 custom roof skins
- Diagonal and narrow 3x1 investors + 4 custom roof skins
- Vibrant Cities skins are supported
- Additionally, skins matching jje1000's red tile roof buildings for engineers

### Ornaments

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11 changes: 9 additions & 2 deletions doc/CHANGELOG.md
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You can simply overwrite older version. The modloader automatically takes the right versions.

## 6.2 - Industrial Soap Factory
## 6.3 - Narrow Investors

### New Content
- Diagonal Residences, 1.9:
- Added narrow 3x1 tiles investor residence
- Added `Vibrant City` skins to narrow engineer residence
- Reduce lifestyle needs of narrow residences to 1/3 population
- Alternative Needs, 2.0.2:
- Multiplayer fix (thanks to Serp)

## 6.2 - Industrial Soap Factory

- Industrial Cities, 3.1:
- Added industrial soap factory, rendering works
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2 changes: 1 addition & 1 deletion mods/addon-city-variations/README.md
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Expand Up @@ -33,7 +33,7 @@ Can be disabled with iMYA tweaks.

### Small Post Office

Functoinal post office fitting into smaller OW towns.
Functional post office fitting into smaller OW towns.

Only with DLC `Empire of the Skies`.

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3 changes: 3 additions & 0 deletions mods/addon-industrial-cities/modinfo.json
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"Chinese": "Jakob 工业城市",
"English": "Jakob's Industrial Cities"
},
"Description": {
"English": "file::README.md"
},
"DLCDependencies": [
{
"DLC": "Highlife",
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4 changes: 2 additions & 2 deletions mods/addon-new-world-cities/README.md
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Expand Up @@ -92,11 +92,11 @@ Only with DLC `New World Rising`.
- 2.0.2: fixed duplicate citrus jam entry in consumables
- Added terraced jornaleros and obreros
- Added NW bread production: flour mill, bakery
- Added NW cheese production: milking parlour, cheese dairy
- Added NW cheese production: milking parlor, cheese dairy
- Added NW jam kitchen (only with DLC `Tourist Season`)

## Credits

Thanks to Lordy for the milking parlour model.
Thanks to Lordy for the milking parlor model.

Thanks to HeroOfOlympus, darknesswei, mfuegar, DrD_AVEL for the translations!
14 changes: 10 additions & 4 deletions mods/building-diagonal-residences/README.md
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Expand Up @@ -15,10 +15,10 @@ Buildings are fully functional, but expect some visual and user experience oddit

### Residences

- Diagonal engineers: including Vibrant Cities and 4 custom skins
- Diagonal investors: including Vibrant Cities and 3 custom skins
- Narrow engineers
- Skins matching jje's red tile roof buildings for engineers
- Diagonal and narrow 3x1 engineers + 3 custom roof skins
- Diagonal and narrow 3x1 investors + 4 custom roof skins
- Vibrant Cities skins are supported
- Additionally, skins matching jje1000's red tile roof buildings for engineers

### Ornaments

Expand All @@ -41,6 +41,12 @@ Known issues:

## Changes

### 1.9

- Added narrow 3x1 tiles investor residence
- Added `Vibrant City` skins to narrow engineer residence
- Reduce lifestyle needs of narrow residences to 1/3 population

### 1.8

- 1.8.1: fixed giant showing up in single greenery ornaments
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