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Saving level state #8

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jakubg1 opened this issue Jul 23, 2020 · 1 comment
Closed

Saving level state #8

jakubg1 opened this issue Jul 23, 2020 · 1 comment
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D: Feature Request A feature that may be implemented in a future version. R: Implemented A suggestion has been added into the code.

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@jakubg1
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jakubg1 commented Jul 23, 2020

When one exits the game during the level progress. This applies to:

  • Sphere chain arrangement and positions
  • All collectibles' positions
  • Current shooter ball colors
  • Level progress, score and stats

Additionally:

  • Bonus scarab
  • Scorpion
@jakubg1 jakubg1 added D: Feature Request A feature that may be implemented in a future version. R: Open labels Jul 23, 2020
@jakubg1 jakubg1 self-assigned this Jul 23, 2020
@jakubg1 jakubg1 added this to the Luxor 1 milestone Jul 26, 2020
@jakubg1 jakubg1 mentioned this issue Nov 3, 2020
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@jakubg1
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jakubg1 commented Nov 13, 2020

Implemented: 2d3ad64

@jakubg1 jakubg1 closed this as completed Nov 13, 2020
@jakubg1 jakubg1 added R: Implemented A suggestion has been added into the code. and removed R: Open labels Nov 13, 2020
lottieratworld pushed a commit to lottieratworld/OpenSMCE that referenced this issue Jul 29, 2023
- Adds SoundInstance:pause()
- Pauses the rolling sound on pause
- Stops the rolling sound on exit to main menu

Fixes jakubg1#7
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Labels
D: Feature Request A feature that may be implemented in a future version. R: Implemented A suggestion has been added into the code.
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