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Jaliborc/democastle

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Demo Castle

My first experiment working with 3D graphics in C++. Done using Irrlicht Engine. Repo only includes the source code files, as I've lost the media files since then.

Video preview

Code

  • common.h: the only header (simple project, no need for a more complex header structure)
  • main.c: responsible for starting the engine, the map, each room, and delegating events to the "zone" API
  • zones.h and zones.c: an API to define independent “zones” - areas with different rules in the castle - so that new experiments can be easily added to the environment
  • tennis.c: the tennis game, shown in the teaser video

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My first experiment working with 3D graphics (2010)

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