My first experiment working with 3D graphics in C++. Done using Irrlicht Engine. Repo only includes the source code files, as I've lost the media files since then.
- common.h: the only header (simple project, no need for a more complex header structure)
- main.c: responsible for starting the engine, the map, each room, and delegating events to the "zone" API
- zones.h and zones.c: an API to define independent “zones” - areas with different rules in the castle - so that new experiments can be easily added to the environment
- tennis.c: the tennis game, shown in the teaser video