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This re-enables "factory_enforce_demand", which was a nonfunctional option which was not checked in the current codebase. Default remains 1. If set to 0, staff shortages do not happen. This allows for turning off staff shortages without directly messing with the minimum staffing percentages, which I find useful both for playing (when there are staff shortage issues) and for debugging.
If factory_enforce_demand = 1 (the default), then this also fixes a bug where a consumer industry with a single input could sell stock even with no staff because the previous code bypassed the staff shortage check; the staff shortage check is now first.
I will try to track down the root cause of the staff shortage bugs later but this is, at any rate, an improvement.