This is a collection of utilities, written in Swift, for instantiating, manipulating, and rendering grids. It is specifically designed for representing and creating mazes--randomly generated spanning trees on these grids.
First, instantiate a layout, and a grid that uses that layout:
import MazeMaker let layout = OrthogonalLayout(rows: 10, columns: 10) let grid = Grid(layout: layout)
Then, apply an algorithm to the grid:
let algo = AldousBroder() algo.applyTo(grid)
Finally, display it:
As this is my first Swift project, I'm sure I'm doing all kinds of things in all kinds of questionable ways. I would love feedback directing me towards better ways of representing this in Swift, including (but not limited to) more idiomatic code, more efficient techniques, and how to make better use of what Swift provides.
Jamis Buck email@example.com