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A random maze generator in C, with a CGI front-end for generating random dungeons for D&D, 3rd edition

branch: master

initial commit

latest commit 3f5f7922b9
Jamis Buck authored September 10, 2008
Octocat-spinner-32 data initial commit September 10, 2008
Octocat-spinner-32 doc initial commit September 10, 2008
Octocat-spinner-32 include initial commit September 10, 2008
Octocat-spinner-32 src initial commit September 10, 2008
Octocat-spinner-32 tem initial commit September 10, 2008
Octocat-spinner-32 LICENSE initial commit September 10, 2008
Octocat-spinner-32 Makefile initial commit September 10, 2008
Octocat-spinner-32 README initial commit September 10, 2008
README
This application is a generator, capable of randomly producing full-fledged
dungeons and mazes for D&D, 3rd edition. It includes a CGI
front-end, as well as a command-line front-end that is suitable only for
generating mazes (though is quite powerful for all of that).

BUILDING
--------

This library was written well before I knew anything about autoconf and
friends. Thus, the makefile should be considered to be only a guideline, and
you're expected to actually MUCK WITH IT. Yes, I know. How deliciously
primitive.

You should set the CFLAGS environment variable to the locations of the
following header files:

* dnd-writetem (a library hosted at this site)
* dnd-util (a library hosted at this site)
* dnd-npc (a library hosted at this site)
* qDecoder (http://www.qDecoder.org)
* gd2 (http://www.boutell.com/gd/)

You should also set the LDFLAGS environment variable to the locations of the
library (*.a) files for each of the above as well.
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