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Screen capture map and make it a texture/drawable. #11

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dorpond opened this issue Aug 30, 2017 · 4 comments
Closed

Screen capture map and make it a texture/drawable. #11

dorpond opened this issue Aug 30, 2017 · 4 comments
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enhancement investigating researching if issue is valid and/or reasonable MapTool issue relates to MapTool code vs 3rd party libs

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@dorpond
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dorpond commented Aug 30, 2017

Create a snipping tool like the one Trevor added to TokenTool, so that we can snip part of a bound map and instantly make that a object/background texture or drawable, so that we can now use that when adding/modifying to the map.

Use cases:

  • A bound map has a dead body laying on the floor or doors all over the place. We want to cover that body because it doesn't match our encounter, or we want to cover the doors and put in our own 'swivel doors' in place. There are so many bound maps out there with so many objects on them that don't fit our specific encounter, to cover them quickly and easily in MT without having to pull up the map in Photoshop would greatly speed up map building.
@dorpond dorpond changed the title Screen capture map -> texture/drawable. Screen capture map and make it a texture/drawable. Aug 30, 2017
@JamzTheMan
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Very useful concept, I'm always drawing over doors to place movable doors... Also sometimes those pesky (S)ecret door markers are hard coded to the map as well...

I'm not sure if the results will be as good as photoshop but I will investigate this!

@JamzTheMan JamzTheMan self-assigned this Aug 30, 2017
@JamzTheMan JamzTheMan added enhancement investigating researching if issue is valid and/or reasonable MapTool issue relates to MapTool code vs 3rd party libs labels Aug 30, 2017
@JamzTheMan JamzTheMan added this to the TBD milestone Aug 30, 2017
@JamzTheMan JamzTheMan removed this from the 1.4.4.0 milestone Dec 3, 2017
@Phergus
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Phergus commented Dec 8, 2017

Something that worked like the Clone tool in GIMP would be nice. That's what I typically use to get rid of doors (secret or otherwise) and other GM content on maps that weren't made to be player-facing.

@JamzTheMan
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Yep. Although I may need to figure out how to feather the clone/texture as well. Usually I clone a floor tile/area then feather it before pasting in Photoshop to make sure there are no hard lines and blends in well.

No sense in doing it if it's obvious something was done on a wall/floor section...

@Phergus
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Phergus commented Dec 8, 2017

No sense in doing it if it's obvious something was done on a wall/floor section...
Absolutely. Smoothly blending in the cloned material will be key.

It may be that Clone in GIMP means something different than what it means in PS. The feathering is part of the process assuming you use the correct brush settings. You just click someplace in the source image, e.g. an empty section of floor, and then paint in a different or target area laying down what's in the source area. If using soft-edged brushes, or with feathering turned on, then it smoothly blends in the new material. Works fantastic for removing stuff like chests or debris that is on the map as created but you don't want in your version. Or that you just want to actually replace with objects.

Something that would be cool in MapTool but I'm very used to doing in this in GIMP already.

@JamzTheMan JamzTheMan removed their assignment Sep 29, 2018
Phergus pushed a commit to matejdro/MapTool that referenced this issue Apr 21, 2021
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Labels
enhancement investigating researching if issue is valid and/or reasonable MapTool issue relates to MapTool code vs 3rd party libs
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