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Releases: janhsimon/openxr-vulkan-example

OpenXR Vulkan Example v1.1.0

02 Jan 17:58
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Changelog:

  • Added a basic fly mode to demonstrate input handling. Hit the select button to fly in the direction of the controller.
  • Added MSAA support to get rid jagged edges. Up to 4x MSAA will be used if the GPU supports it.
  • Fixed some general issues with how OpenXR was used. This stops some validation errors from showing up on specific systems.
  • Fixed the size of the Vulkan descriptor pool.
  • Fixed a portability issue that came from using strncpy_s(). This function is not available everywhere. Now the fully portable memcpy() is used instead.

Thanks to @ChristophHaag for reporting the OpenXR and Vulkan issues.

OpenXR Vulkan Example v1.0.0

17 Dec 20:57
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This is the first release of the OpenXR Vulkan Example! 🎉

It features a basic framework that exemplifies how OpenXR and Vulkan can be set up and used together for a typical XR application. It creates a scene from several OBJ model files, renders into the headset, displays a resizable mirror view on the desktop and even supports controller input. The code is written and structured to be easy to understand and follow. At the same time, several key techniques are employed that enable high performance, such as multiview rendering, a combined and staged vertex and index buffer, and a single uniform buffer.

The goal of the project and this release is to provide a great starting point for future XR developers that want to use OpenXR and Vulkan, but struggle to get started because of the large amount of initial obstacles these APIs put in the way. Fork the repository and get going with the fun parts of XR development immediately, or use the code as a reference for improving your existing projects. Either way, I hope this comes in useful, and have fun!