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ExWindow.h
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ExWindow.h
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/*==========================================================
* D2Ex2
* https://github.com/lolet/D2Ex2
* ==========================================================
* Copyright (c) 2011-2014 Bartosz Jankowski
*
* Licensed under the Apache License, Version 2.0 (the "License");
* you may not use this file except in compliance with the License.
* You may obtain a copy of the License at
*
* http://www.apache.org/licenses/LICENSE-2.0
*
* Unless required by applicable law or agreed to in writing, software
* distributed under the License is distributed on an "AS IS" BASIS,
* WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
* See the License for the specific language governing permissions and
* limitations under the License.
* ==========================================================
*/
#ifndef __EXWINDOW_H_
#define __EXWINDOW_H_
#include "ExControl.h"
class ExWindow : public ExControl
{
public:
ExWindow(int wX, int wY, int wWid, int wHei, bool isTopBar, wstring szLabel);
void Draw();
~ExWindow(void);
void SetWidth(int cW) override;
void SetHeight(int cH) override;
bool isPressed(DWORD Sender,WPARAM wParam) override;
const int GetX(){return cX;}
const int GetY(){return cY;}
const wchar_t* GetLabel() {return Label.c_str();}
void SetAlign(Align xAlign, Align yAlign);
void Relocate();
void Resize(int NewWidth, int NewHeight);
void AddChild(ExControl* child);
void DeleteChild(ExControl* child);
protected:
private:
vector<ExControl*> Children;
wstring Label;
bool bDrawText;
bool bisTopBar;
int DragX;
int DragY;
int TextWidth;
int TextHeight;
int wTextColor;
int wBarColor;
};
#endif