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If source image is bigger than image size set within UE5.2 it will cause touch issues #4

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FadyFaheem opened this issue Sep 3, 2023 · 4 comments
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@FadyFaheem
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This isn't really an issue but with larger images, if you don't properly set the resolution it can cause issues with touch input.

Layer 1CircleCircle
Layer 1CircleHoveredCircleCircle
Layer 1CirclePressedCircleCircle

Here are images that cause this issue.

@JanSeliv
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JanSeliv commented Sep 4, 2023

Thank you for clear explanation.
I will try to look at it and investigate what happens with next UE release

@JanSeliv JanSeliv self-assigned this Sep 4, 2023
@JanSeliv
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JanSeliv commented Oct 16, 2023

Hi, @FadyFaheem

I downloaded your images and reproduced the issue on my Android device - the button stays in the Hover state after being pressed. I didn't find any other problems.

  • Is this the issue you're talking about? I looked into it and found that the problem comes from the Engine code. Also, when I used your images on a regular Epic's 'Button', the same thing happened.
  • Can you try using a regular Epic's 'Button' with your images and see if you get the same issue?

@JanSeliv JanSeliv assigned FadyFaheem and unassigned JanSeliv Oct 16, 2023
@FadyFaheem
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The issue was resolved after correcting the image sizes. These images were scaled to 1024x1024 when exported and then downscaled in UE down to 512x512, causing this issue.

@JanSeliv
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Thank you for the update. I'm glad to hear there's a workaround by adjusting the image sizes. Closing this issue now. If Epic addresses this but the problem persists with the plugin, feel free to open a new issue.

@JanSeliv JanSeliv closed this as not planned Won't fix, can't repro, duplicate, stale Oct 16, 2023
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