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PhaserJS - Tile-Based Movement Prototype

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Implementing a tile based movement game prototype. Based on PhaserJS's Coding Tip #5.

See the demo.

Known Issues

NPC collision detection

For some reason, Phaser's Arcade Physics engine didn't handle collision detection. In its stead, I implemented my own tile-based collision system and movement.

The player and NPCs set collisions on the tile they occupy. They also clear the collision on the tile they left.

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