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Contubernium mesh size proportional to contubernium soldier count
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jardiacaj committed Oct 27, 2017
1 parent 0d010d2 commit 50d1338
Showing 1 changed file with 5 additions and 0 deletions.
5 changes: 5 additions & 0 deletions world/static/world/battle_renderer.js
Original file line number Diff line number Diff line change
Expand Up @@ -73,6 +73,9 @@ function BattleRenderer(battle_data) {
}
mesh.position.y = 0.5;

mesh.scale.x = Math.sqrt(contubernium_in_turn.soldiers.length) / Math.sqrt(8);
mesh.scale.z = Math.sqrt(contubernium_in_turn.soldiers.length) / Math.sqrt(8);

mesh.contubernium = contubernium;
mesh.pick_type = "contubernium";
contubernium.mesh = mesh;
Expand Down Expand Up @@ -110,6 +113,8 @@ function BattleRenderer(battle_data) {
} else {
contubernium.mesh.position.x = contubernium_in_turn === undefined ? 1000 : contubernium_in_turn.x_pos;
contubernium.mesh.position.z = contubernium_in_turn === undefined ? 1000 : contubernium_in_turn.z_pos;
contubernium.mesh.scale.x = contubernium_in_turn === undefined ? 0 : Math.sqrt(contubernium_in_turn.soldiers.length) / Math.sqrt(8);
contubernium.mesh.scale.z = contubernium_in_turn === undefined ? 0 : Math.sqrt(contubernium_in_turn.soldiers.length) / Math.sqrt(8);
}

}
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