New issue
Have a question about this project? Sign up for a free GitHub account to open an issue and contact its maintainers and the community.
By clicking “Sign up for GitHub”, you agree to our terms of service and privacy statement. We’ll occasionally send you account related emails.
Already on GitHub? Sign in to your account
Add basic support for TerraFirmaCraft #115
Conversation
TweakedFirmaCraft!
Untested.
just fix wrong description…
That's quite impressive work, thanks a ton! Will test when I get home =) Does Oredict, Fuzzy Metadata and NBT-Data work with it? |
Also, is this everything doable with the TFC API? Iirc there were ovens and fireplaces as well. :) |
I haven't test fuzzy, nbt and oredict yet, but seems TFCraft API is using vanilla ItemStack. Not sure if oredict can be supported. |
Another thing, TFC API has a LoomManager and PlanManager, but loom requires a ResourceLocation, and PlanManager (which is for plan in an anvil) requires IIcon. (Which means that there must be already proper texture file somewhere.) Note: double checked Thaumcraft and Botania support, it is doable to use IIcon and ResourceLocation. Add to my todo list. |
That's unfortunate - and the campfire? |
Campfire has no related API file. I will double check whether there is possibility to add support after school. |
The campfire has no API integration...? Huh, I wonder how they do it, can you clear this up @Kittychanley? :) Thanks in advance ~ |
Double checked again, seems I just ignore something... HeatIndex |
Oops, lol! Thanks ;) |
Also minor tweak
So far: Kiln is in a special situation, since a item which can be put into kiln must be a tfc ceramic thing.
@Yulife looks good? |
Tell me what you need, I'll draw you one :) |
Sorry, I found that I can just test custom loom recipe with the "missing texture" :) |
Did you try pullrequesting this to tfc/asking them if they would accept? (Since it's always better to be in the mod if possible)? |
Initial finished. Currently support: @joshiejack |
Ahh ok, that sucks then. Since as with all the other mods, it's another that might break when the mod updates, and then people come crying here xD. The less the better! |
What's the deal with "inputItem instanceof ItemPotteryBase"? Is it something special, does it need something special? Does it mean the items to it are limited? I'm confused - and by the way thanks for the hard work! |
It means that the return item must implement or extend that class. |
Which means it is a little complex work for a modpack creator. |
Oh. Couldn't this be done in a TFC helper in Modtweaker itself? |
@Yulife I don't think so... |
@jaredlll08 is doing a lot of helpers, you think it will work? |
@3TUSK Want me to merge? |
@Yulife If there is no known bug... XD |
If you can confirm no bugs. i will merge and release the mod On Saturday, April 18, 2015, Urey.X. notifications@github.com wrote:
|
Give me sometime... |
Double checked, and I believe there is no bugs. |
Add basic support for TerraFirmaCraft
Alright going through the handlers right now... what I noticed: 1: You can use null two in the anvil and it works. This should at least throw an error if you use null in the script two times. 2: As you can see in the picture I used "iamnotaplan" for the plan string. This does not throw an error which is worrisom. It should throw an error if the string is not precisely correct. |
Y'all are very welcome XD |
And what's "int value" in the anvil handler? I can figure out all different things but "value" leaves me confused. |
Ahhhh, anvil is a thing... |
Just an integer, a field with the value if an int On Sunday, April 19, 2015, Yulife notifications@github.com wrote:
|
Ahhh, thanks @3TUSK! @jaredlll08 that doesn't clear anything up. I mean what it actually has in relation to TFC, for example "int req" is the Tier of anvil to be used for the recipe. What does value do? |
If my memory is accurate, the int-type parameter "value" means the "crafting progress". |
uh.. I just tried opening my dev environment... it crashes with TFC... |
what... I am using TFC 0.79.17, Forge 10.13.2.1291 |
Exactly the same stuff here... foes TFC need any other mods? |
Huh, interesting. However, I am not sure what number to put in there, lol. Confused :s |
TFC doesn't require a dependency... Also Iam using NEI 1.0.4.83, waila 1.5.8a |
well I just tried loading it up with all other modtweaker mods |
|
probably... |
I did a rough test, and the function seems work.
(New recipe can be shown in NEI correctly, with help of TFC-NEI Plugin)
Not sure if there is bug which hasn't been found.
If there is someone who can help me test, I will say appreciate. @Yulife