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Is your feature request related to a problem? Please describe.
Instead of having to put a quad, then subdivide/move vertices etc, it would be easier if I could just use a polygon2d as the starting point. Extruding a polygon (that can be triangulated by Geometry.triangulate_polygon2d() ) will always be manifold, so you can just reject any that returns an empty array from triangulate_polygon2d()
Describe the solution you'd like
Trying to speed up my own workflows for the car game - my car starts as a 2d polygon that outlines the shape of the car that is then extruded. I used to do it by hand with my own suite of helper scripts, but this addon is awesome and modular and would make my job much easier <3
(CSG doesn't cut it because literally, I can cut the holes for the windows but I can't then fill them in :P )
Additional context
Add any other context or screenshots about the feature request here.
The text was updated successfully, but these errors were encountered:
Is your feature request related to a problem? Please describe.
Instead of having to put a quad, then subdivide/move vertices etc, it would be easier if I could just use a polygon2d as the starting point. Extruding a polygon (that can be triangulated by Geometry.triangulate_polygon2d() ) will always be manifold, so you can just reject any that returns an empty array from triangulate_polygon2d()
Describe the solution you'd like
Trying to speed up my own workflows for the car game - my car starts as a 2d polygon that outlines the shape of the car that is then extruded. I used to do it by hand with my own suite of helper scripts, but this addon is awesome and modular and would make my job much easier <3
(CSG doesn't cut it because literally, I can cut the holes for the windows but I can't then fill them in :P )
Additional context
Add any other context or screenshots about the feature request here.
The text was updated successfully, but these errors were encountered: