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IUiEngine.cs
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IUiEngine.cs
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using System.Windows.Input;
using TAS.Common.Interfaces;
namespace TAS.Client.Common.Plugin
{
public interface IUiEngine : IUiPluginContext
{
IEvent SelectedEvent { get; }
ICommand CommandClearAll { get; }
ICommand CommandClearMixer { get; }
ICommand CommandRestart { get; }
ICommand CommandStartSelected { get; }
ICommand CommandForceNextSelected { get; }
ICommand CommandStartLoaded { get; }
ICommand CommandLoadSelected { get; }
ICommand CommandScheduleSelected { get; }
ICommand CommandRescheduleSelected { get; }
ICommand CommandTrackingToggle { get; }
ICommand CommandRestartRundown { get; }
ICommand CommandNewRootRundown { get; }
ICommand CommandNewContainer { get; }
ICommand CommandDeleteSelected { get; }
ICommand CommandCopySelected { get; }
ICommand CommandPasteSelected { get; }
ICommand CommandCutSelected { get; }
ICommand CommandExportMedia { get; }
ICommand CommandUndelete { get; }
ICommand CommandSaveRundown { get; }
ICommand CommandLoadRundown { get; }
ICommand CommandRestartLayer { get; }
ICommand CommandEventHide { get; }
ICommand CommandAddNextMovie { get; }
ICommand CommandAddNextEmptyMovie { get; }
ICommand CommandAddNextRundown { get; }
ICommand CommandAddNextLive { get; }
ICommand CommandAddSubMovie { get; }
ICommand CommandAddSubRundown { get; }
ICommand CommandAddSubLive { get; }
ICommand CommandAddAnimation { get; }
ICommand CommandToggleEnabled { get; }
ICommand CommandToggleHold { get; }
ICommand CommandToggleLayer { get; }
ICommand CommandMoveUp { get; }
ICommand CommandMoveDown { get; }
ICommand CommandToggleCg { get; }
}
}