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Skin changer for League of Legends (LOL)

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jasonoaj/R3nzSkin

 
 

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C++ LOL Windows x86 License Issues Windows

R3nzSkin

Announcement

I will be leaving on February 4th to fulfill my mandatory military service in my country, and may not be able to continue developing this project for a minimum of 3 months to a maximum of 1 year. If you possess the expertise to keep the project updated on a regular basis, please reach out to me before February 3rd.

R3nzSkin is internal skin changer for League of Legends.

  • Change the skin of your champion, your ward, other champions, towers, minions and jungle monsters in the game.
  • Automatic skins database update.
  • Support for spectator mode.
  • Change skins anytime and unlimited times in single game.
  • Supports all Popular languages ​​in the world.
  • In-game configuration with ImGui.
  • JSON based configuration saving & loading
  • Using x86RetSpoof, League functions are called with spoofed return address

Building

  1. Clone the source with git clone --recursive https://github.com/R3nzTheCodeGOD/R3nzSkin.git
  2. Build in Visual Studio 2017/19 with configuration "Your Region"

Usage

  1. Compile source or download compiled version.
  2. Use R3nzSkin_Injector or inject the resulting DLL into the game yourself.
    • Administrator privilege may be needed if failed to inject.
    • League client can crash if injected before going into arena.
      • A workaround is to not inject until you are in the arena (you will need to be fast to not disrupt the game).
  3. Press Insert to bring up the menu.
  4. Select skin for you, your teammates, enemies, wards.

Further optimizations

If your CPU supports AVX / AVX2 / AVX-512 instruction set, you can enable it in project settings. This should result in more performant code, optimized for your CPU. Currently SSE2 instructions are selected in project settings.

Credits

This program is an improved and updated version of the B3akers/LeagueSkinChanger project.

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  • C++ 79.7%
  • Assembly 20.3%