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Add missing events, actions and targets #45
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Please, update the editor with the new targets, actions and events :( |
or at least show me one easy example for implementing a new action/event/target. then i would try to open a pr for all the new action/targets/events :) |
Events: Actions: Targets: |
I've done three out of the above list as examples, @Rushor. Code-wise they are all the same, the only difference is the parameters and what kind of search forms it requires. Look through existing implementations to find examples of pre-implemented events, actions and targets. That way you can probably figure it out (do a project-wide search for an event/action/target you want to base it off of). Besides that, you have to edit the SQLite file to contain the parameters, tooltips, etc. It's those three tables that are relevant:
Good luck! Let me know if I can help anywhere. 😄 |
@jasperrietrae 3 years later... I understood it! i know how to update the sqllite and the other now! thank you! first commit here Rushor@ec0b2f4 So everyone who wanna use this version - i'm going to update it soon! |
Better later, than never :) |
More progress, now also contains taskbar addition to the most needed tc wikis (gameobject, creature, item, quest etc) |
todo: SMART_EVENT_SCENE_START = 78, // don't use on 3.3.5a //UNUSED_SMART_ACTION_SPAWN_SPAWNGROUP = 131, // Group ID, min secs, max secs, spawnflags (RESERVED, PENDING CHERRYPICK) SMART_TARGET_FARTHEST = 28, // maxDist, playerOnly, isInLos |
All new SMART_ACTION_'s are now added :) |
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