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typos and improved wording
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Mérinat Tobias iamerina committed Apr 11, 2019
1 parent c4b2a2f commit 7a9a83e
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2 changes: 1 addition & 1 deletion 1-js/11-async/01-callbacks/article.md
Expand Up @@ -262,7 +262,7 @@ function step3(error, script) {

See? It does the same, and there's no deep nesting now because we made every action a separate top-level function.

It works, but the code looks like a torn apart spreadsheet. It's difficult to read, and you probably noticed that. One needs to eye-jump between pieces while reading it. That's inconvenient, especially if the reader is not familiar with the code and doesn't know where to eye-jump.
It works, but the code looks like a torn apart spreadsheet. It's difficult to read, and you probably noticed that one needs to eye-jump between pieces while reading it. That's inconvenient, especially if the reader is not familiar with the code and doesn't know where to eye-jump.

Also, the functions named `step*` are all of single use, they are created only to avoid the "pyramid of doom." No one is going to reuse them outside of the action chain. So there's a bit of a namespace cluttering here.

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2 changes: 1 addition & 1 deletion 5-network/01-fetch-basics/article.md
Expand Up @@ -3,7 +3,7 @@

Method `fetch()` is the modern way of sending requests over HTTP.

Is evolved for several years and continues to improve, right now the support is pretty solid among browsers.
It evolved for several years and continues to improve, right now the support is pretty solid among browsers.

The basic syntax is:

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2 changes: 1 addition & 1 deletion 7-animation/3-js-animation/article.md
Expand Up @@ -8,7 +8,7 @@ For instance, moving along a complex path, with a timing function different from

An animation can be implemented as a sequence of frames -- usually small changes to HTML/CSS properties.

For instance, changing `style.left` from `0px` to `100px` moves the element. And if we increase it in `setInterval`, changing by `2px` with a tiny delay, like 50 times per second, then it looks smooth. That's the same principle as in the cinema: 24 or more frames per second is enough to make it look smooth.
For instance, changing `style.left` from `0px` to `100px` moves the element. And if we increase it in `setInterval`, changing by `2px` with a tiny delay, like 50 times per second, then it looks smooth. That's the same principle as in the cinema: 24 frames per second is enough to make it look smooth.

The pseudo-code can look like this:

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