Simple shaders for Unity3D that I created for games, for a challenge or following tutorials.
For now:
Shaders:
- Parallax Occlusion
- Grass Displacement
- Basic Occlusion Outline
- Tube TV Screen
- Dissolving
- Hologram
- Ice
- Shockwave (+ C# script)
- Toon Cascade
- Toon Fire Tornado
- Water
Includes:
- RNGs
- Simple noise functions (to use noise without a texture)
- Fractal Brownian Motion functions.
- Voronoi cellular noises