1. The game has text tutorials on the UI
The code compiles so these problems currently affect just gameplay This is more like a TO-DO list
- When going between scenes CardFunctions resets the value for the MonsterList, so it just spawns Skeletons which are Element 0 on the MonsterList.
- likely an issue with MonoBehavior
- The Keeper has a player inventory
- Not necessarily an issue because I have yet to decide to design it more or disable it.
- The "Keeper" can currently spawn in as many Monsters as Unity can handle.
- need to implement a "mana" or "spell slot" system.
- Monsters spawned in the Keeper Scene are not saved in the scene with player.
- maybe DontDestroyOnLoad can help, I tie this issue with 1 but it's big enough to not be a 1a.
- Monsters spawn in only a single location, despite the GridPlacement script working for PrimitiveType objects (Cubes).
- likely a problem with the enemy script
- The Player is unable to attack the Monster, meaning that the monster will chase the player around and kill them while the player
has to avoid the invulnerable monster.
- Likely a problem with Gizmos, going to have to look over Enemy script.
- Inventory Slots are not saved between scenes.
- Same issue as monsters, requires me learning more.