A simple project using raymarching and signed distance functions to render 3d scenes
mkdir build
cd build
cmake ..
make
- Unified pipeline from animation to gif file
- Learn cmake and fix the cmakelists file
- Command line option
- Support shadows
- Add CSG primitives
- Implement triangle inequality optimization
- Some sort of spatial binning
- Allow transformations to be grouped together. ie. group rotate and scale.
- Figure out a good interpolation solution:
- Make iterated transformations more efficient (transformations on transformations, instead of transformations on objects)
- Organize scenes, and general clean up
- Sit down and actually profile the code