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Description
Adds path generation through bezier curves / line smoother
Related Issue
#2
Motivation and Context
I hate pathplanner. I can create less densely populated paths which makes pure pursuit more performant
How Has This Been Tested?
Outputted waypoints and plotted on excel
Should be tested on a v5 brain by outputting generated coordinates
Screenshots (if appropriate):
![image](https://user-images.githubusercontent.com/71594512/173493041-8218d6a9-532e-492c-b3d8-97cd457ec9cf.png)
![image](https://user-images.githubusercontent.com/71594512/173493057-4fe35d24-3ac0-4d73-a77a-cb6b9ac4e641.png)
Notes
Probably will have a merge conflict associated with the bug fixes, but I've added those in the commit
All of the code can probably be constexpr'd which means that all the path will be generated at compile time