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Hello Jb, I'm currently working on an anti-cheat solution for Unity games and trying to use your Mono.Cecil library for obfuscating Unity C# scripts. But I'm having difficulties with encrypting only the user-defined functions/variables. (You prob know already, but gotta leave the Unity built-in functions/variables untouched or there'll be loads of runtime errors) So I was wondering if Mono.Cecil provides a way to filter out the built-in functions/variables, and edit only the user-defined ones. Sorry if it's a super dumb question, but I'm really hoping there's a convenient way to do it haha :) Thank you for your time, and thank you for sharing such a great library. It's really helpful. |
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Hello! I'm afraid there's nothing built-in, you're going to have to filter yourself the methods with special meaning for Unity and decide what to obfuscate and what you'll need to leave alone. Best of luck! |
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Hello!
I'm afraid there's nothing built-in, you're going to have to filter yourself the methods with special meaning for Unity and decide what to obfuscate and what you'll need to leave alone.
Best of luck!