forked from cocos2d/cocos2d-objc
/
CCMotionStreak.h
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/
CCMotionStreak.h
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/*
* cocos2d for iPhone: http://www.cocos2d-iphone.org
*
* Copyright (c) 2011 ForzeField Studios S.L. http://forzefield.com
*
* Permission is hereby granted, free of charge, to any person obtaining a copy
* of this software and associated documentation files (the "Software"), to deal
* in the Software without restriction, including without limitation the rights
* to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
* copies of the Software, and to permit persons to whom the Software is
* furnished to do so, subject to the following conditions:
*
* The above copyright notice and this permission notice shall be included in
* all copies or substantial portions of the Software.
*
* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
* IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
* FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
* AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
* LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
* OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN
* THE SOFTWARE.
*
*/
#import <Foundation/Foundation.h>
#import "CCTexture2D.h"
#import "ccTypes.h"
#import "CCNode.h"
/** MotionStreak.
Creates a trailing path.
*/
@interface CCMotionStreak : CCNode <CCTextureProtocol, CCRGBAProtocol>
{
CCTexture2D *texture_;
CGPoint positionR_;
ccColor3B color_;
ccBlendFunc blendFunc_;
float stroke_;
float fadeDelta_;
float minSeg_;
NSUInteger maxPoints_;
NSUInteger nuPoints_;
/** Pointers */
CGPoint *pointVertexes_;
float *pointState_;
// Opengl
ccVertex2F *vertices_;
unsigned char *colorPointer_;
ccTex2F *texCoords_;
BOOL fastMode_;
}
/** blending function */
@property (nonatomic, readwrite, assign) ccBlendFunc blendFunc;
/** When fast mode is enbled, new points are added faster but with lower precision */
@property (nonatomic, readwrite, assign, getter = isFastMode) BOOL fastMode;
/** texture used for the motion streak */
@property (nonatomic, retain) CCTexture2D *texture;
/** creates and initializes a motion streak with fade in seconds, minimum segments, stroke's width, color, texture filename */
+ (id) streakWithFade:(float)fade minSeg:(float)minSeg width:(float)stroke color:(ccColor3B)color textureFilename:(NSString*)path;
/** creates and initializes a motion streak with fade in seconds, minimum segments, stroke's width, color, texture */
+ (id) streakWithFade:(float)fade minSeg:(float)minSeg width:(float)stroke color:(ccColor3B)color texture:(CCTexture2D*)texture;
/** initializes a motion streak with fade in seconds, minimum segments, stroke's width, color and texture filename */
- (id) initWithFade:(float)fade minSeg:(float)minSeg width:(float)stroke color:(ccColor3B)color textureFilename:(NSString*)path;
/** initializes a motion streak with fade in seconds, minimum segments, stroke's width, color and texture */
- (id) initWithFade:(float)fade minSeg:(float)minSeg width:(float)stroke color:(ccColor3B)color texture:(CCTexture2D*)texture;
/** color used for the tint */
- (void) tintWithColor:(ccColor3B)colors;
/** Remove all living segments of the ribbon */
- (void) reset;
@end