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Currently the perspective transform does not divide z by w. The view volume is z (-1.0 -> -inf), which is nonstandard and will break non-floating point depth buffers.
- Disable packed structs, since Nyuzi doesn't support unaligned accesses
- Disable 64-bit types, per issue jbush001#68. Since my 64-bit host has a different
size for (long int), this could result in different conversions.
[ci skip]
Currently the perspective transform does not divide z by w. The view volume is z (-1.0 -> -inf), which is nonstandard and will break non-floating point depth buffers.
http://fabiensanglard.net/polygon_codec/
http://research.microsoft.com/pubs/73937/p245-blinn.pdf
http://www.cs.unc.edu/~olano/papers/2dh-tri/
http://www.songho.ca/opengl/gl_projectionmatrix.html
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