Releases: jbzdarkid/witness-trainer
Releases · jbzdarkid/witness-trainer
1.8.6 - Rezrov
- Added a setting to unclamp the view aim (useful when trying to look straight down for lineups)
- Added a button to open nearby doors
- Added (internal) support for calling arbitrary functions
- Fixed some rare cases where writing data could cause a game crash
- Hopefully fixed (another) bug which was preventing hotkeys from working while in fullscreen
- Hopefully fixed a bug which was causing FOV to be set to 0 when changing game versions without closing the trainer
1.8.5 - Embiggen
- Prevented the EP overlay from getting too small (there is now a reasonable minimum size)
- Added messages to asserts so we can tell them apart
- Toggling 'Can save the game' will now not un-toggle until a savefile has been created. If it doesn't uncheck, the game state has not changed.
- Hotkeys should be slightly more consistent.
- Pressing a hotkey combination will no longer cause in-game movement (e.g. control-shift-S)
1.8.4 - Overzealous
- Fixed a bug where the trainer believed it had failed when it in fact had not.
1.8.3 - Still kicking it
- Forced 8 digits after the decimal on the player position and angle (e.g. now you get
100.12345678
instead of100.12345
) - Updated the readme, again
- Fixed a user-submitted bug
1.8.2 - Solvability overlay
- Exposed built-in functionality which highlights solvable EP / panel startpoints
- Fixed the FOV value not matching the in-game FOV.
1.8.1 - Overeager Lock to Panel
- Fixed a bug where "Lock to Panel" would activate the first time you clicked on a panel.
1.8.0 - Snap to EP
- Added support for "Lock view to EP"
- Improved the wording for this feature (using "entity" as a neutral term, and "panel" or "ep" when appropriate)
- Disabled the associated checkbox when there is no active entity
- Fixed a hang that could occur when exiting the trainer shortly after pressing a button
- Fixed a couple of cases where the window title would get stuck as "Attaching to game..."
- Fixed a bug where "Switch to game" didn't work if the game was in fullscreen
- Improved the buttons; you can now click on the label associated with each button to toggle it as well
- Potentially fixed the background copying other windows
- Silenced a popup that would occur if you clicked "Show unsolved panels" before completing the challenge
- Silenced a popup that could occur if your system language was not english
1.7.2 - FOV for older versions
- Improved the sigscan for FOV, it should now work on all versions with an FOV control, not just those with mouse-based menus.
1.7.1 - Challenge Pillars Practice
- While the trainer is running, you can now practice the pillars at the end of the challenge:
- After completing the challenge, pause to power off the pillars
- Solve the vault box inside the cage
- The pillars should now turn back on, and be re-randomized. Repeat as often as needed.
- Closing the trainer will restore the box's original effect.
1.7.0 - More safety
- The trainer will now pause the game if it's started while the game is running
- The trainer is now a bit more cautious when attaching to the game.
- In some cases, the trainer would appear to attach but be in an invalid state, in those cases it will now wait and retry.
- If the trainer is unable to succefully attach, the title will show
Attaching to The Witness...
. If it doesn't stop saying this, restart the game.
- Made some performance improvements. Hopefully the trainer should eat less CPU while waiting for the game to launch, and at other times.
- Fixed a bug where the trainer would overwrite any existing game settings when launching. (E.g., setting your FOV to 80)
- Fixed a couple of rare cases where the trainer could crash if it was improperly initialized.
- Hopefully fixed a bug where hotkeys would randomly stop working.