University of Pittsburgh at Bradford student video game projects in Unity, Unreal or Visual Studio Code.
University of Pittsburgh at Bradford CIST
Student project gallery for CIST 1422 Game Design & Programming. Click here for more details.
Download and play on Windows, Mac, or Linux (plays best this way, download, unzip all files and run Home.exe):
http://pixbix.com/games/Home2019/HomeBuilds.zip
'Home' is an example of advanced shaders, other visual effects, and audio effects in Unity, to be used a training tool in our Video Game Programming class.
It's an easy game to start, hard to finish! Pilot an AI-assisted ship through 5 levels to find your way home. (Hint: try hitting the planets)
'Home' requires the following to run best:
CPU: Intel i5-4590 or AMD FX 8350 equivalent.
GPU: Nvidia GeForce GTX 970 or AMD Radeon R9 290 equivalent.
RAM: 4 GB or more.
('Home' also plays best on a controller. WASD, Left Ctrl and Alt to control on keyboard.)
House Spouse 2: Electric Bungalow
Journey throughout this world on an epic adventure to find your homes perfect match! Dodge any enemies that may try to halt you on your way to true love.
Diversifiers:
• Language-Independence (Sponsored by Valve Software): Create a game that can be understood regardless of which language the player speaks.
• Keep it simple: Make your game playable by people who can use no more than a D-pad plus 2 buttons, with hardware like an Xbox Adaptive Controller in mind.
Platforms:
• Web
Tech:
• Unity
• Medibang Paint
• Visual Studio Code
Credits:
Joel Austin
Greg Mckibbin
Alex Magee
Anna Bajkowsky
Julian Rowe
Erica Isenberg
Katie Jones
Ryan Filas
Evan Griffin
Matt Dubov
Jeremy Callinan
Dice!
Max Dungeon
Roll A Ball
SHIRK!
Click here or on the image above to download and play
<iframe width="560" height="315" src="https://www.youtube.com/embed/-L5mhDcpjRQ" frameborder="0" allow="autoplay; encrypted-media" allowfullscreen></iframe>
Scratch - scratch.mit.edu | GGJNEXT
Game | URL |
Super Easy Monkey Tower Defense 3 Remix | https://scratch.mit.edu/projects/237691214/ |
ScratchNite - Early Access v.0.11 Remix | https://scratch.mit.edu/projects/237686839/ |
Mega Kong | https://scratch.mit.edu/projects/237692304/ |
Ultra Donkey Kong | https://scratch.mit.edu/projects/237692547/ |
Crazy Pong! Hard Remix | https://scratch.mit.edu/projects/237693811/ |
3D Platformer Easy Remix | https://scratch.mit.edu/projects/237694102/ |
Super Easy High Score Space Invaders Remix | https://scratch.mit.edu/projects/237696499/ |
Mega Battle Underwater Remix | https://scratch.mit.edu/projects/237697840/ |
Random Land! - A Platformer remix | https://scratch.mit.edu/projects/237698283/ |
Track Maze | https://scratch.mit.edu/projects/237698937/ |
Robot Pong | https://scratch.mit.edu/projects/237598200/ |
Our 2018 Global Game Jam Submission!:
Click here to play! (Windows Desktop Version)
Our 2017 Global Game Jam submission!!!:
2d Side Scroller - /clm160/clm160/WebGL/
3D "inside the sphere" - /asd41/GravBall/GravBall/WebGL/
360 degree rotation cube control - /dre15/CubeMan/Cube Man/WebGL/
2D using light sources - /eet16/FlashBang Final/WebGL/
Mining / Idle / incremental gaming - /erg47/WebGL/
Infinity Runner - /jaa14/AdamsJesse_FinalProject/WebGL/
3D Maze - /jaw206/AMaze-ingRunner_JWFinal/WebGL/
3rd person zombie - /jrc108/Sentience_Conley/WebGL/
Project Stryke - lgd4 - example of collision detection / AI,red haired enemy follows you.
White = collision detection area
Red = attack area
Green = visual area
These games were made for a project in CIST 1450 Topics in CIST: Game Programming, at the University of Pittsburgh at Bradford taught by Jeremy Callinan
check out CIS&T's Facebook page here
In this course, students use the Unity Game Engine, HTML5, CSS and JavaScript to develop games using multi-platform build frameworks, to support Windows Desktop, Android, IOS, and web browsers as platforms. They learned how to apply programming concepts as they develop games: drawing all the entities in the game world, updating the game world based on user input and simple physics, playing music and sound effects in their games.
Textbooks used:
Game Design, Prototyping, and Development by Jeremy Gibson Bond
Core HTML5 2D Game Programming by David Geary
Some other components used:
Check out our Virtual Reality games, apps & experiences here
PS part of https://archiveprogram.github.com/ 02/02/2020 12:00AM 2/3/2020 Eastern Standard Time, Bradford PA 16701 lat: 41.8947072 long: -78.60060159999999