A ray tracer implemented in Java (former university project)
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Ray Tracer

Ray Tracer is one of my former university projects for Computer Graphics.

My task was to implement a ray tracer using Constructive Solid Geometry (CSG).

The concept of CSG allows clear mathematically-correct rendered scenes containing base objects (box, sphere, cone, ...) put together using CSG operations (intersection, difference, ...).


Check-out this project and in the project root execute mvn clean package

This will build a JAR archive containing the GUI version.

To build the command line batch version execute mvn -P batch clean package

GUI version

After building the project you can start the program like so: java -jar target/raytracer-1.0.0-jar-with-dependencies.jar

The GUI will start, rendering the configured scene (defaults to SimpleRedSphere). To render a different scene just pass the sole scene name as program argument. The available scenes are shown below.

Batch version

You start the batch version of Ray Tracer like so: java -jar target/raytracer-batch-1.0.0-jar-with-dependencies.jar IMAGEWIDTH IMAGEHEIGHT SCENENAME...

This will render each provided scene in the given image dimension as SCENENAME.png in the current directory.

Available scenes

The available scenes from de.raytracing.raytracer.scenes are:

  • ComplexMirrorScene
    This scene shows an interior setup with mirroring spheres and a pillar and a half-transparent blob. It demonstrates mirror and transparency effects. A red cone located behind the camera is shown only by mirror surfaces to prove scene completeness.

  • ConeScene
    This scene shows a sole gray-scale cone demonstrating anti-aliasing and light/shadowing effects.

  • FadingSpotScene
    This is the same scene setup as in SpotScene but with strong fading spot lights.

  • ModifierScene
    This scene demonstrates the modifiers available like rotation or translation. The cylinder and box are yellow, the floor is white, the scene is lit by green and red light.

  • PillarScene
    This shows an interior scene, a long room equipped with six pillars. It should demonstrate how to construct complex objects (the pillar) and re-use it multiple times. The lighting is not very well though.

  • SimpleRedSphere
    This is a very simple setup just showing a sole red sphere. The scene demonstrates the anti-aliasing as well as light/shadowing effects.

  • SimpleRedSphereUnfiltered
    This is the same scene as SimpleRedSphere but not using anti-aliasing showing artifacts at the sphere border.

  • SpotScene
    This scene shows a white sphere lying on a white floor. The scene is lit by two spot lights in the color green and red pointing from left resp. right side at the sphere.

  • SpotSceneUnfiltered
    This is the same scene as SpotScene but not using anti-aliasing showing clear artifacts at the sphere and spot light borders.

  • UnionScene
    This scene demonstrates the CSG operators intersection (top left), group (top right) and union (bottom) using half-transparent spheres. Especially the difference is shown between group which just groups objects and union which removes inner borders. The union (bottom object) has different shadows due to the missing inner sphere borders.