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EditSkillDlg.cpp
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EditSkillDlg.cpp
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// EditSkillDlg.cpp : implementation file
//
#include "stdafx.h"
#include "Byakhee.h"
#include "EditSkillDlg.h"
#ifdef _DEBUG
#define new DEBUG_NEW
#undef THIS_FILE
static char THIS_FILE[] = __FILE__;
#endif
/////////////////////////////////////////////////////////////////////////////
// CEditSkillDlg dialog
/**
* Copyright (C) 1998 David Harvey
*
* This program is free software; you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation; either version 2 of the License, or
* (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License along
* with this program; if not, write to the Free Software Foundation, Inc.,
* 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA.
*/
CEditSkillDlg::CEditSkillDlg(CWnd* pParent /*=NULL*/)
: CDialog(CEditSkillDlg::IDD, pParent)
{
//{{AFX_DATA_INIT(CEditSkillDlg)
m_strBase = _T("");
m_strSkillName = _T("");
m_fListWithMainSkills = FALSE;
//}}AFX_DATA_INIT
m_pInvestigator = NULL;
m_pInvestigatorSkill = NULL;
}
void CEditSkillDlg::DoDataExchange(CDataExchange* pDX)
{
CDialog::DoDataExchange(pDX);
//{{AFX_DATA_MAP(CEditSkillDlg)
DDX_Text(pDX, IDC_BASE, m_strBase);
DDX_Text(pDX, IDC_SKILLNAME, m_strSkillName);
DDX_Check(pDX, IDC_LISTWITHMAINSKILLS, m_fListWithMainSkills);
//}}AFX_DATA_MAP
}
BEGIN_MESSAGE_MAP(CEditSkillDlg, CDialog)
//{{AFX_MSG_MAP(CEditSkillDlg)
//}}AFX_MSG_MAP
END_MESSAGE_MAP()
/////////////////////////////////////////////////////////////////////////////
// CEditSkillDlg message handlers
BOOL CEditSkillDlg::OnInitDialog()
{
CDialog::OnInitDialog();
ASSERT(m_pInvestigator);
ASSERT(m_pInvestigatorSkill);
m_strSkillName = m_pInvestigatorSkill->m_pSkill->m_strName;
m_strBase = m_pInvestigatorSkill->m_pSkill->m_strBase;
m_fListWithMainSkills = FALSE;
if( m_strSkillName.IsEmpty() == FALSE && m_strSkillName[0] == '*' )
{
m_fListWithMainSkills = TRUE;
m_strSkillName = m_strSkillName.Right( m_strSkillName.GetLength()-1 );
}
UpdateData(UD_SETDATA);
return TRUE; // return TRUE unless you set the focus to a control
// EXCEPTION: OCX Property Pages should return FALSE
}
void CEditSkillDlg::OnOK()
{
UpdateData(UD_GETDATA);
//make sure it's OK
if( m_strSkillName.IsEmpty() || m_strSkillName.Compare( "*" ) == 0 )
{
AfxMessageBox( "This is not a valid skill name", MB_ICONEXCLAMATION );
return;
}
//see if this skill already exists
CInvestigatorSkill* pInvestigatorSkill = m_pInvestigator->FindSkill(m_strSkillName);
if( pInvestigatorSkill != NULL && pInvestigatorSkill != m_pInvestigatorSkill && pInvestigatorSkill->m_pSkill->m_SkillType != SUBSKILL )
{
AfxMessageBox( CString("This investigator already has a skill called ") + m_strSkillName + CString("\nPlease choose a different name"), MB_ICONEXCLAMATION );
return;
}
//check to see if they're trying to create a 5.5 skill
if( m_strBase.Compare( "1" ) == 0 )
{
switch( AfxMessageBox( "Note: You've chosen to set the base string to \"1\". If you want to display investigator skills so that they're compatible with Call of Cthulhu versions 5.5 upwards, click on View|Cthulhu 5.5 Bases in the main sheet window\nDo you want to set this base back to zero and use this option?", MB_YESNOCANCEL ) )
{
case IDYES: m_strBase = "0"; break;
case IDCANCEL: return;
}
}
//change the base
CString strOldBase = m_pInvestigatorSkill->m_pSkill->m_strBase;
m_pInvestigatorSkill->m_pSkill->m_strBase = m_strBase;
//recalculate the skill's minimum value
int nMinimum = m_pInvestigatorSkill->m_pSkill->EvaluateBase( m_pInvestigator );
if( nMinimum == -666 )
{
//it was malformed - reset it and don't close the dialog
m_pInvestigatorSkill->m_pSkill->m_strBase = strOldBase;
return;
}
//set minimum value
m_pInvestigatorSkill->m_nMinimum = nMinimum;
if( m_pInvestigatorSkill->m_nCurrent < nMinimum ) m_pInvestigatorSkill->m_nCurrent = nMinimum;
//append the * if it's to be listed with the main skills
if( m_fListWithMainSkills ) m_strSkillName = CString("*") + m_strSkillName;
//change name
m_pInvestigatorSkill->m_pSkill->m_strName = m_strSkillName;
//close the dialog
CDialog::OnOK();
}
void CEditSkillDlg::SetInvestigator(CInvestigator * pInvestigator)
{
m_pInvestigator = pInvestigator;
}
void CEditSkillDlg::SetSkill(CInvestigatorSkill * pInvestigatorSkill)
{
m_pInvestigatorSkill = pInvestigatorSkill;
}