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fix: Fix project title in readme
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jcornaz committed Jun 16, 2021
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6 changes: 2 additions & 4 deletions CHANGELOG.md
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### Features

* sprite-sheet animation
* Create animaion from index range
* `SpriteSheetAnimation` component
* Create animation from index range
* Run animation once or repeated


7 changes: 4 additions & 3 deletions README.md
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# Heron
# Benimator

[![License](https://img.shields.io/github/license/jcornaz/benimator)](https://github.com/jcornaz/benimator/blob/main/LICENSE)
[![License](https://img.shields.io/crates/l/benimator)](https://github.com/jcornaz/benimator/blob/main/LICENSE)
[![Crates.io](https://img.shields.io/crates/v/benimator)](https://crates.io/crates/benimator)
[![Docs](https://docs.rs/benimator/badge.svg)](https://docs.rs/benimator)
[![Bevy tracking](https://img.shields.io/badge/Bevy%20tracking-released%20version-lightblue)](https://github.com/bevyengine/bevy/blob/main/docs/plugins_guidelines.md#main-branch-tracking)
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## Features

* A `SpriteSheetAnimation` component to automatically update the indices of the `TextureAtlasSprite` in the same entity
* An animation is playing if, and only if a `Play` component is present in the entity
* Animation modes: `Repeat` or `Once`
* An animation is playing if, and only if, a `Play` component is present in the entity
* Simply remove/insert the `Play` component to pause/resume an animation
* The animation can be defined from an index-range, or an arbitrary list of indices
* Each frame may have a different duration
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