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OpenSkyscraper

OpenSkyscraper is a versatile, open source tower simulation game inspired by the "SimTower" and "YootTower" games of the late 90s.

Variants

The idea behind OpenSkyscraper is to build a versatile tower simulation with a robust engine under the hood. Supported by this foundation it should be possible to develop an entertaining, challenging and fun game.

In order to satisfy both SimTower veterans and newbies I suggest the development of two separate game logic trees, i.e. variants of the game:

  • Classic
  • Deluxe

The definitive variant names are yet to be decided upon

Classic

The Classic variant's dedication is to mimic and replicate the original SimTower and/or YootTower as good as possible.

Deluxe

The Deluxe variant should use the original game as a basis and grow and develop from there. Incorporating new facilities or leveraging new gameplay possibilities is what this variant is all about.

SimTower is a neat game but its game mechanics and possibilities are very limited. Yet it has the potential to be massively extended into a very rich and challenging piece of entertainment.

Contributing

OpenSkyscraper needs you! If you like the idea and have some C/C++ or graphics skills or just want to contribute, please visit the GitHub project site. The easiest way to help writing source code is forking the project on GitHub and hacking in your stuff, then sending a pull request to the original repository. Any help is highly appreciated! Ideas, thoughts, studies, graphics, code, everything!

Developer Notes

To compile OpenSkyscraper, knab yourself either Xcode or CMake and find your way to the projects directory. It should be pretty self explanatory. To run OpenSkyscaper, put a copy of SIMTOWER.EXE in the same directory as the executable.

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Open source tower simulation game inspired by SimTower, based on SDL, OpenGL and OpenAL.

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  • C++ 93.3%
  • C 3.5%
  • Objective-C 3.2%