You signed in with another tab or window. Reload to refresh your session.You signed out in another tab or window. Reload to refresh your session.You switched accounts on another tab or window. Reload to refresh your session.Dismiss alert
Currently, in order for Radiant to find them, assets must reside in the root install folder. Instead, Radiant should honor our prefix setting:
quake2world/trunk/gtkradiant/games/q2w.game#L11
We need to work with divVerent to determine why this fails, because mappers can not insulate their works-in-progress from our Update utility as-is. This is very dangerous; people are losing maps, textures, sounds etc. when they Update.
I'm also handling general support for Quake2World in GtkRadiant moving forward. We're in really good shape for this to be included in 1.6.4 as part of the official release: TTimo/GtkRadiant#172
Currently, in order for Radiant to find them, assets must reside in the root install folder. Instead, Radiant should honor our prefix setting:
quake2world/trunk/gtkradiant/games/q2w.game#L11
We need to work with divVerent to determine why this fails, because mappers can not insulate their works-in-progress from our Update utility as-is. This is very dangerous; people are losing maps, textures, sounds etc. when they Update.
The code in question is here: http://git.icculus.org/?p=divverent/netradiant.git;a=blob;f=radiant/mainframe.cpp;h=546ba9d7a772d8df5965d4a74d37b3628d3beeb6;hb=HEAD#l185
The text was updated successfully, but these errors were encountered: