Releases: jdriordan/nofun
Releases · jdriordan/nofun
Mindless
This is almost as far as the initial idea for nofun
got, that is mindlessly guessing input combinations from a small space and then watching memory to judge whether or not Mario is doing well (making progress, not dying). The impediment is level 4-4, where it is required to do one of two things:
- Go left, because 4-4 has a route-dependent section where Mario must go left and then right again to get around a platform, see the most recent fm2 movie in the release for where this happens. It was long thought that due to this it was impossible to finish the game without pressing left (see GameFAQs).
- Clip through a wall, this requires biggie, and some precise input (see HappyLee's latest TAS at time of writing), in theory the current version of
nofun
could do this, since some runs have collected mushrooms and the required input (I think) is within the space searched (A, right, up, B) but he tends to get hurt rather quickly as the game doesn't watch for this and I expect it would take a very long time for it to happen.
The next direction for this project will be some sort of crazy machine learning.