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Rhythm-game

  • Rhythm game in C langauage

  • C언어로 만든 리듬게임

frame

Using console coordinates and Unicode, the basic rhythm game frame was created. (See Unicode Table in Wikipedia) The full flow is the order in which "move notes → enter the first value → print full screen(note and frame) → keyborad input and point calculation" using the "while" func. The basic framework is a total of 5 compartments, and if you think of it as a 2-dimensional arrangement, it is frame[row][col]. ( row : 28, col : 5 )

콘솔좌표와 유니코드를 이용해서 기본 리듬게임 틀을 만들었다. (위키피디아의 유니코드표 참조) 전체 흐름은 while문을 이용해서 "노트를 이동 → 첫번째 값을 입력 → 전체 화면(노트와 틀) 출력 → 키보드 입력 및 point 계산"하는 순서이다. 기본 틀은 총 5칸이고 이것을 2차원 배열로 생각하면, frame[row][col]이다.(row : 28칸, col : 5칸)

while(1)
{
            int point = 0;
                       
            move_location();
            
            input_first_value(handle, p_pos, cnt);
            cnt += 16;
            
            display_frame(handle);
            
            point = get_point(handle, max_msec);
            if(point > 0)
            {
                        total_point += point;
                        display_total_point(handle, total_point);
            }
}

Documentation

If you want to know the actual demo, please refer to the YouTube link below.

실제 시연 영상이 궁금하다면 아래의 유튜브 링크를 참조하세요~:)

C언어로 만든 리듬게임(Rhythm game in C language)

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