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Mesh Variant Tool

In this repo, I have created a tool that allows creating mesh variants at runtime.

I have built this tool following the modeling and uv methods used by Imphenzia. Best used with low poly models and has a texture limit of 16 px x 16 px.

Important Note

Any Textures used by this tool must be Read/Write Enabled, Filter Mode is Point and Compression is none.

Any Model used by this tool must be Read/Write Enabled.

Helpful Hints

In Harper.Tools > Mesh-Variant > Scripts > Editor, select MeshVariantTextureWindow.cs and in the Inspector select the default Texture.

Do the same for MeshVariant.cs.