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Fix typo in README.md #17

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4 changes: 2 additions & 2 deletions README.md
Original file line number Diff line number Diff line change
Expand Up @@ -13,7 +13,7 @@ This book explains the algorithms behind those collisions using basic shapes lik
#### WHAT'S COVERED HERE?
This book covers collisions between points, circles, rectangles, lines, polygons, and triangles. These examples are meant to be as readable and easily understood as possible. There are definitely faster, more efficient ways to detect these collisions, but this book is intended to be friendly and teach the principles with minimal math.

Each section include a description of the collision algorithm and an interactive example built using `processing.js`.
Each section includes a description of the collision algorithm and an interactive example built using `processing.js`.

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Expand Down Expand Up @@ -45,4 +45,4 @@ If you have any questions about what you can and can't do with these examples, p
#### WHAT YOU SHOULD ALREADY KNOW
This book's examples are written in [Processing](http://www.processing.org), a wrapper for the Java programming language. While you need only a little programming experience, you should understand how a basic Processing sketch is structured, how to use variables, how to draw shapes and get input from the mouse, and how `if/else` statements work. It may be helpful to understand using `PVector` objects to store positions, but we'll cover the basics if you haven't used them before.

At the end, we will talk about using collision in object-oriented code. Understanding object-oriented programming will not be required to use this book, but it will be helpful for using these topics in larger projects with lots of objects hitting each other.
At the end, we will talk about using collision in object-oriented code. Understanding object-oriented programming will not be required to use this book, but it will be helpful for using these topics in larger projects with lots of objects hitting each other.