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a3d_lineShader.h
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a3d_lineShader.h
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/*
* Copyright (c) 2018 Jeff Boody
*
* Permission is hereby granted, free of charge, to any person obtaining a
* copy of this software and associated documentation files (the "Software"),
* to deal in the Software without restriction, including without limitation
* the rights to use, copy, modify, merge, publish, distribute, sublicense,
* and/or sell copies of the Software, and to permit persons to whom the
* Software is furnished to do so, subject to the following conditions:
*
* The above copyright notice and this permission notice shall be included
* in all copies or substantial portions of the Software.
*
* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
* IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
* FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
* AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
* LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
* OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN
* THE SOFTWARE.
*
*/
#ifndef a3d_lineShader_H
#define a3d_lineShader_H
#include "a3d_GL.h"
typedef struct
{
GLuint prog;
GLint attr_vtx;
GLint attr_st;
GLint unif_width;
GLint unif_dist;
GLint unif_layer1;
GLint unif_layer2;
GLint unif_layers;
GLint unif_rounded;
GLint unif_brush1;
GLint unif_brush2;
GLint unif_stripe;
GLint unif_color1;
GLint unif_color2;
GLint unif_mvp;
// GL state
int blend;
int layers;
} a3d_lineShader_t;
a3d_lineShader_t* a3d_lineShader_new(int layers);
void a3d_lineShader_delete(a3d_lineShader_t** _self);
void a3d_lineShader_begin(a3d_lineShader_t* self);
void a3d_lineShader_end(a3d_lineShader_t* self);
#endif