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6-11-08 agents & operatives.txt
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6-11-08 agents & operatives.txt
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agents vs operatives
facebook app, eventually iphone app
players start out able to create an agent and an operative
agents = good
operatives = bad
players start out with access to a police scanner and a newspaper
on the heartbeat there are new 'local' missions defined by the geographic area the user sets themselves. scanner 'quick' missions are shorter form but only available to the first agent and operative to start them
newspaper missions are longer form and are available for everyone for that time period
clock follows real time clock
agents/operatives can be notified of new scanner missions by email when they are posted
we'll grow locations as we grow our user base. start off with new york, expand to chicago, los angeles, san francisco, seattle, washington dc, miami. go international once we open up higher levels
players have cash, gear and cred. cred = exp, exp used to level to increase stats. some items require a specific level to use
players can only have x items equipped at once, can sell and shop for items on the global buy-o-matic
missions take the form of fights and skill tests. missions are created dynamicly when a user starts it. completing the missions results in payment of cash and receipt of one or more items.
missions take a branching tree approach such as:
mission: protect the jewel of arabia
brief: interpol has receieved a transmission that the famous jewel of arabia, on display at the city museum, is going to be stolen tonight by agents of eevil. get to the museum and rescue that jewel, lest it fall into the wrong hands!
arrive a museum
|
|----------- sneak around back
|
bust in
front doors
|
|
fight x goons
guarding lobby
|
|
the doors to the
display room are closed!
|
|--------------- pick lock
|
bash doors |
| |
alarms, more fewer guards
guards to fight
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mini-boss battle
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rescue diamond
get cred for completing mission, not fighting more baddies
mini-bosses drop usable items and equipable items
eventually players level up enough to get a new place and create a 'team'
teams can take on group missions, but only if all of the team members finish the mission within the window. group missions supply better gear to everyone
low level teams include only one each of the 3 player types
muscle (fighter), hacker (mage) and shadows (thief)
as the team gains experience it can add additional slots
eventually we add team vs team pvp as an opional feature. you'd have to list yourself, become a 'named team' and then you'd be able to fight other teams. that's a phase 2 thing, though.
I like the idea of becoming a 'boss' of your team and having global level activities. maybe once you're at a certain level and are set as an administrator of a team of a certain size, you can use team funds to fund missions for low level characters. that way you get the diamond or whatever (components to, say, make super weapons or defenses for your lair/base) and the low level player gets the equipment. that makes a nice circle.