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Level Design: Checkpoints and Spawning System #3

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jeffreypersons opened this issue May 12, 2020 · 0 comments
Open

Level Design: Checkpoints and Spawning System #3

jeffreypersons opened this issue May 12, 2020 · 0 comments
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game-mechanics Gameplay elements (ex: player movement, AI, scoring, spawning) new-feature New feature of any kind (ex: specific part of a milestone)

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jeffreypersons commented May 12, 2020

Level Design: Checkpoints and Spawning System

Basically need systems for keeping track of progress, spawns, etc.

@jeffreypersons jeffreypersons added the epic Set of related issues that make up a larger whole (ex: inventory system) label May 12, 2020
@jeffreypersons jeffreypersons self-assigned this May 13, 2020
@jeffreypersons jeffreypersons changed the title Checkpoints and Spawning System Level Design: Checkpoints and Spawning System Aug 10, 2020
@jeffreypersons jeffreypersons added game-mechanics Gameplay elements (ex: player movement, AI, scoring, spawning) new-feature New feature of any kind (ex: specific part of a milestone) and removed epic Set of related issues that make up a larger whole (ex: inventory system) labels Aug 10, 2020
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game-mechanics Gameplay elements (ex: player movement, AI, scoring, spawning) new-feature New feature of any kind (ex: specific part of a milestone)
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